@theoplayer/react-native-ui
Version:
A React Native UI for @theoplayer/react-native
63 lines (56 loc) • 2.08 kB
text/typescript
import { useContext, useEffect, useState } from 'react';
import { PlayerEventType, PlayerEventMap, ReadyStateChangeEvent } from 'react-native-theoplayer';
import type { Event } from 'react-native-theoplayer/src/api/event/Event';
import { PlayerContext } from '../barrel';
const WAITING_CHANGE_EVENTS = [
PlayerEventType.READYSTATE_CHANGE,
PlayerEventType.ERROR,
PlayerEventType.PLAYING,
PlayerEventType.SOURCE_CHANGE,
PlayerEventType.LOAD_START,
] satisfies ReadonlyArray<keyof PlayerEventMap>;
type WaitingChangeEventType = (typeof WAITING_CHANGE_EVENTS)[number];
/**
* Returns whether the player is waiting, automatically updating whenever it changes.
*
* This hook must only be used in a component mounted inside a {@link THEOplayerDefaultUi} or {@link UiContainer},
* or alternatively any other component that provides a {@link PlayerContext}.
*
* @group Hooks
*/
export const useWaiting = () => {
const [waiting, setWaiting] = useState(false);
const [hasError, setHasError] = useState(false);
const { player } = useContext(PlayerContext);
useEffect(() => {
if (!player) return;
const onUpdateWaiting = (event: Event<WaitingChangeEventType>) => {
if (!player) return;
switch (event.type) {
case PlayerEventType.READYSTATE_CHANGE:
setWaiting((event as ReadyStateChangeEvent).readyState < 3 && !hasError && !player.paused);
break;
case PlayerEventType.ERROR:
setHasError(true);
setWaiting(false);
break;
case PlayerEventType.PLAYING:
setWaiting(false);
break;
case PlayerEventType.SOURCE_CHANGE:
setHasError(false);
setWaiting(false);
break;
case PlayerEventType.LOAD_START:
setHasError(false);
setWaiting(!player.paused);
break;
}
};
player.addEventListener(WAITING_CHANGE_EVENTS, onUpdateWaiting);
return () => {
player.removeEventListener(WAITING_CHANGE_EVENTS, onUpdateWaiting);
};
}, [player, hasError]);
return waiting;
};