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@theia/core

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Theia is a cloud & desktop IDE framework implemented in TypeScript.

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// ***************************************************************************** // Copyright (C) 2018 TypeFox and others. // // This program and the accompanying materials are made available under the // terms of the Eclipse Public License v. 2.0 which is available at // http://www.eclipse.org/legal/epl-2.0. // // This Source Code may also be made available under the following Secondary // Licenses when the conditions for such availability set forth in the Eclipse // Public License v. 2.0 are satisfied: GNU General Public License, version 2 // with the GNU Classpath Exception which is available at // https://www.gnu.org/software/classpath/license.html. // // SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-only WITH Classpath-exception-2.0 // ***************************************************************************** /* eslint-disable @typescript-eslint/no-explicit-any */ import { WriteBuffer } from '../message-rpc'; import { Uint8ArrayReadBuffer, Uint8ArrayWriteBuffer } from '../message-rpc/uint8-array-message-buffer'; import { AbstractChannel } from '../message-rpc/channel'; import { Socket as ClientSocket } from 'socket.io-client'; import { Socket as ServerSocket } from 'socket.io'; import { Emitter } from 'vscode-languageserver-protocol'; export type WebSocket = ClientSocket | ServerSocket; /** * A channel that manages the main websocket connection between frontend and backend. All service channels * are reusing this main channel. (multiplexing). An {@link IWebSocket} abstraction is used to keep the implementation * independent of the actual websocket implementation and its execution context (backend vs. frontend). */ export class WebSocketChannel extends AbstractChannel { static wsPath = '/services'; private onDidConnectEmitter = new Emitter<void>(); onDidConnect = this.onDidConnectEmitter.event; constructor(protected readonly socket: WebSocket) { super(); socket.on('connect', () => { this.onDidConnectEmitter.fire(); }); socket.on('disconnect', reason => { this.onCloseEmitter.fire({ reason: reason }); }); socket.on('error', reason => this.onErrorEmitter.fire(reason)); socket.on('message', data => { // In the browser context socketIO receives binary messages as ArrayBuffers. // So we have to convert them to a Uint8Array before delegating the message to the read buffer. const buffer = data instanceof ArrayBuffer ? new Uint8Array(data) : data; this.onMessageEmitter.fire(() => new Uint8ArrayReadBuffer(buffer)); }); } getWriteBuffer(): WriteBuffer { const result = new Uint8ArrayWriteBuffer(); result.onCommit(buffer => { if (this.socket.connected) { this.socket.send(buffer); } }); return result; } override close(): void { this.socket.disconnect(); super.close(); } }