@theatrejs/theatrejs
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🎮 A JavaScript 2D Game Engine focused on creating pixel art games.
35 lines (23 loc) • 906 B
TypeScript
interface SensorErrorEventInit extends EventInit {
error: Error;
}
declare class SensorErrorEvent extends Event {
readonly error: Error;
constructor(type: string, options: SensorErrorEventInit);
}
declare class Sensor extends EventTarget {
readonly activated: boolean;
readonly hasReading: boolean;
readonly timestamp?: number;
addEventListener(type: 'activate' | 'reading', listener: (this: this, event: Event) => any, useCapture?: boolean): void;
addEventListener(type: 'error', listener: (this: this, event: SensorErrorEvent) => any, useCapture?: boolean): void;
onactivate?: (this: this, event: Event) => any;
onerror?: (this: this, event: SensorErrorEvent) => any;
onreading?: (this: this, event: Event) => any;
start(): void;
stop(): void;
}
interface Window {
Sensor: typeof Sensor;
SensorErrorEvent: typeof SensorErrorEvent;
}