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@theatrejs/theatrejs

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🎮 A JavaScript 2D Game Engine focused on creating pixel art games.

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/** * Abstract behavior tree nodes. * * @example * * class BehaviorTreeNodeExample extends BehaviorTreeNode {} */ class BehaviorTreeNode { /** * Creates a new behavior tree node. * @protected */ constructor() {} /** * Updates the behavior tree by one tick update. * @param {number} $timetick The tick duration (in ms). * @returns {boolean} * @public */ tick($timetick) { void $timetick; return false; } } export { BehaviorTreeNode }; export default BehaviorTreeNode;