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@theatrejs/theatrejs

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🎮 A JavaScript 2D Game Engine focused on creating pixel art games.

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import {BehaviorTreeNode} from '../index.js'; /** * Creates behavior tree action nodes. * * @example * * const action = new BehaviorTreeNodeAction(handler); * * const tree = new BehaviorTree(action); * * const success = tree.tick(timetick); */ class BehaviorTreeNodeAction extends BehaviorTreeNode { /** * @callback TypeHandlerAction A behavior tree action node handler. * @param {number} $timetick The tick duration (in ms). * @returns {boolean} * @protected * * @memberof BehaviorTreeNodeAction */ /** * Stores the handler. * @type {TypeHandlerAction} * @private */ $handler; /** * Creates a new behavior tree action node. * @param {TypeHandlerAction} $handler The handler. */ constructor($handler) { super(); this.$handler = $handler; } /** * Updates the behavior tree by one tick update. * @param {number} $timetick The tick duration (in ms). * @returns {boolean} * @public */ tick($timetick) { return this.$handler($timetick); } } export { BehaviorTreeNodeAction }; export default BehaviorTreeNodeAction;