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@theatrejs/theatrejs

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🎮 A JavaScript 2D Game Engine focused on creating pixel art games.

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/** * @module EVENT_CODES/GAMEPADS/STANDARD */ /** * The STANDARD gamepad 'CLUSTER_RIGHT_BUTTON_BOTTOM' event code. * @type {'ClusterRightButtonBottom'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const CLUSTER_RIGHT_BUTTON_BOTTOM = 'ClusterRightButtonBottom'; /** * The STANDARD gamepad 'CLUSTER_RIGHT_BUTTON_RIGHT' event code. * @type {'ClusterRightButtonRight'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const CLUSTER_RIGHT_BUTTON_RIGHT = 'ClusterRightButtonRight'; /** * The STANDARD gamepad 'CLUSTER_RIGHT_BUTTON_LEFT' event code. * @type {'ClusterRightButtonLeft'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const CLUSTER_RIGHT_BUTTON_LEFT = 'ClusterRightButtonLeft'; /** * The STANDARD gamepad 'CLUSTER_RIGHT_BUTTON_TOP' event code. * @type {'ClusterRightButtonTop'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const CLUSTER_RIGHT_BUTTON_TOP = 'ClusterRightButtonTop'; /** * The STANDARD gamepad 'CLUSTER_FRONT_BUTTON_TOP_LEFT' event code. * @type {'ClusterFrontButtonTopLeft'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const CLUSTER_FRONT_BUTTON_TOP_LEFT = 'ClusterFrontButtonTopLeft'; /** * The STANDARD gamepad 'CLUSTER_FRONT_BUTTON_TOP_RIGHT' event code. * @type {'ClusterFrontButtonTopRight'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const CLUSTER_FRONT_BUTTON_TOP_RIGHT = 'ClusterFrontButtonTopRight'; /** * The STANDARD gamepad 'CLUSTER_FRONT_BUTTON_BOTTOM_LEFT' event code. * @type {'ClusterFrontButtonBottomLeft'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const CLUSTER_FRONT_BUTTON_BOTTOM_LEFT = 'ClusterFrontButtonBottomLeft'; /** * The STANDARD gamepad 'CLUSTER_FRONT_BUTTON_BOTTOM_RIGHT' event code. * @type {'ClusterFrontButtonBottomRight'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const CLUSTER_FRONT_BUTTON_BOTTOM_RIGHT = 'ClusterFrontButtonBottomRight'; /** * The STANDARD gamepad 'CLUSTER_CENTER_BUTTON_LEFT' event code. * @type {'ClusterCenterButtonLeft'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const CLUSTER_CENTER_BUTTON_LEFT = 'ClusterCenterButtonLeft'; /** * The STANDARD gamepad 'CLUSTER_CENTER_BUTTON_RIGHT' event code. * @type {'ClusterCenterButtonRight'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const CLUSTER_CENTER_BUTTON_RIGHT = 'ClusterCenterButtonRight'; /** * The STANDARD gamepad 'STICK_LEFT_BUTTON' event code. * @type {'StickLeftButton'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const STICK_LEFT_BUTTON = 'StickLeftButton'; /** * The STANDARD gamepad 'STICK_RIGHT_BUTTON' event code. * @type {'StickRightButton'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const STICK_RIGHT_BUTTON = 'StickRightButton'; /** * The STANDARD gamepad 'CLUSTER_LEFT_BUTTON_TOP' event code. * @type {'ClusterLeftButtonTop'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const CLUSTER_LEFT_BUTTON_TOP = 'ClusterLeftButtonTop'; /** * The STANDARD gamepad 'CLUSTER_LEFT_BUTTON_BOTTOM' event code. * @type {'ClusterLeftButtonBottom'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const CLUSTER_LEFT_BUTTON_BOTTOM = 'ClusterLeftButtonBottom'; /** * The STANDARD gamepad 'CLUSTER_LEFT_BUTTON_LEFT' event code. * @type {'ClusterLeftButtonLeft'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const CLUSTER_LEFT_BUTTON_LEFT = 'ClusterLeftButtonLeft'; /** * The STANDARD gamepad 'CLUSTER_LEFT_BUTTON_RIGHT' event code. * @type {'ClusterLeftButtonRight'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const CLUSTER_LEFT_BUTTON_RIGHT = 'ClusterLeftButtonRight'; /** * The STANDARD gamepad 'CLUSTER_CENTER_BUTTON_CENTER' event code. * @type {'ClusterCenterButtonCenter'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const CLUSTER_CENTER_BUTTON_CENTER = 'ClusterCenterButtonCenter'; /** * The STANDARD gamepad 'STICK_LEFT_LEFT' event code. * @type {'StickLeftLeft'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const STICK_LEFT_LEFT = 'StickLeftLeft'; /** * The STANDARD gamepad 'STICK_LEFT_RIGHT' event code. * @type {'StickLeftRight'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const STICK_LEFT_RIGHT = 'StickLeftRight'; /** * The STANDARD gamepad 'STICK_LEFT_UP' event code. * @type {'StickLeftUp'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const STICK_LEFT_UP = 'StickLeftUp'; /** * The STANDARD gamepad 'STICK_LEFT_DOWN' event code. * @type {'StickLeftDown'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const STICK_LEFT_DOWN = 'StickLeftDown'; /** * The STANDARD gamepad 'STICK_RIGHT_LEFT' event code. * @type {'StickRightLeft'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const STICK_RIGHT_LEFT = 'StickRightLeft'; /** * The STANDARD gamepad 'STICK_RIGHT_RIGHT' event code. * @type {'StickRightRight'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const STICK_RIGHT_RIGHT = 'StickRightRight'; /** * The STANDARD gamepad 'STICK_RIGHT_UP' event code. * @type {'StickRightUp'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const STICK_RIGHT_UP = 'StickRightUp'; /** * The STANDARD gamepad 'STICK_RIGHT_DOWN' event code. * @type {'StickRightDown'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const STICK_RIGHT_DOWN = 'StickRightDown'; /** * The STANDARD gamepad 'CONNECTED' event code. * @type {'Connected'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const CONNECTED = 'Connected'; /** * The STANDARD gamepad 'DISCONNECTED' event code. * @type {'Disconnected'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const DISCONNECTED = 'Disconnected'; /** * The STANDARD gamepad 'VIBRATE_END' event code. * @type {'VibrateEnd'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const VIBRATE_END = 'VibrateEnd'; /** * The STANDARD gamepad 'VIBRATE_START' event code. * @type {'VibrateStart'} * @constant * * @memberof module:EVENT_CODES/GAMEPADS/STANDARD */ const VIBRATE_START = 'VibrateStart'; export { CLUSTER_RIGHT_BUTTON_BOTTOM, CLUSTER_RIGHT_BUTTON_RIGHT, CLUSTER_RIGHT_BUTTON_LEFT, CLUSTER_RIGHT_BUTTON_TOP, CLUSTER_FRONT_BUTTON_TOP_LEFT, CLUSTER_FRONT_BUTTON_TOP_RIGHT, CLUSTER_FRONT_BUTTON_BOTTOM_LEFT, CLUSTER_FRONT_BUTTON_BOTTOM_RIGHT, CLUSTER_CENTER_BUTTON_LEFT, CLUSTER_CENTER_BUTTON_RIGHT, STICK_LEFT_BUTTON, STICK_RIGHT_BUTTON, CLUSTER_LEFT_BUTTON_TOP, CLUSTER_LEFT_BUTTON_BOTTOM, CLUSTER_LEFT_BUTTON_LEFT, CLUSTER_LEFT_BUTTON_RIGHT, CLUSTER_CENTER_BUTTON_CENTER, STICK_LEFT_LEFT, STICK_LEFT_RIGHT, STICK_LEFT_UP, STICK_LEFT_DOWN, STICK_RIGHT_LEFT, STICK_RIGHT_RIGHT, STICK_RIGHT_UP, STICK_RIGHT_DOWN, CONNECTED, DISCONNECTED, VIBRATE_END, VIBRATE_START };