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@thaumaturgy/zod

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Thaumaturgy is a fixtures and seeding library for TypeScript.

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Realm = void 0; const core_1 = require("@thaumaturgy/core"); const entity_name_1 = require("./entity-name"); /** * A realm is an isolated environment that entities may be registered with. * * Entity names must be unique within a realm. */ class Realm { constructor() { this.realm = new core_1.Realm(); /** * Defines an entity in the realm using the specified manifester and persister. */ this.define = (Entity, options) => { this.realm.define({ C: Entity, name: (0, entity_name_1.extractEntityName)(Entity) }, options); }; /** * Manifests an instance of the specified entity. * * @param Entity The entity to manifest. * @param overrides The overrides to pass to the manifester. */ this.manifest = (Entity, overrides = {}) => { return this.realm.manifest({ C: Entity, name: (0, entity_name_1.extractEntityName)(Entity) }, overrides); }; /** * Persists an instance of the specified entity. * * @param Entity The entity to persist. * @param context The context to pass to the persister. * @param overrides The overrides to pass to the persister. */ this.persist = (Entity, context, overrides = {}) => __awaiter(this, void 0, void 0, function* () { return this.realm.persist({ C: Entity, name: (0, entity_name_1.extractEntityName)(Entity) }, context, overrides); }); this.persistLeaves = (context) => __awaiter(this, void 0, void 0, function* () { return this.realm.persistLeaves(context); }); } /** * Clears all of the entities within the realm. */ clear() { this.realm.clear(); } } exports.Realm = Realm;