@testing-library/user-event
Version:
Fire events the same way the user does
33 lines (32 loc) • 1.02 kB
TypeScript
import { type Instance } from '../../setup';
import { PointerPosition } from './shared';
import { Buttons, MouseButton } from './buttons';
type PointerInit = {
pointerId: number;
pointerType: string;
isPrimary: boolean;
};
export declare class Pointer {
constructor({ pointerId, pointerType, isPrimary }: PointerInit, buttons: Buttons);
readonly pointerId: number;
readonly pointerType: string;
readonly isPrimary: boolean;
readonly buttons: Buttons;
isMultitouch: boolean;
isCancelled: boolean;
isDown: boolean;
isPrevented: boolean;
position: PointerPosition;
init(instance: Instance): this;
move(instance: Instance, position: PointerPosition): {
leave: () => void;
enter: () => void;
move: () => void;
} | undefined;
down(instance: Instance, button?: MouseButton): void;
up(instance: Instance, button?: MouseButton): void;
release(instance: Instance): void;
private getTarget;
private getEventInit;
}
export {};