@tensorflow/tfjs-core
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Hardware-accelerated JavaScript library for machine intelligence
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text/typescript
/**
* @license
* Copyright 2020 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {Tensor} from '../tensor';
import {DataType, Rank, ShapeMap} from '../types';
import {buffer} from './array_ops';
import {op} from './operation';
import {UniformRandom} from './rand_util';
/**
* Creates a `tf.Tensor` with values sampled from a uniform distribution.
*
* The generated values follow a uniform distribution in the range [minval,
* maxval). The lower bound minval is included in the range, while the upper
* bound maxval is excluded.
*
* ```js
* tf.randomUniform([2, 2]).print();
* ```
*
* @param shape An array of integers defining the output tensor shape.
* @param minval The lower bound on the range of random values to generate.
* Defaults to 0.
* @param maxval The upper bound on the range of random values to generate.
* Defaults to 1.
* @param dtype The data type of the output tensor. Defaults to 'float32'.
*/
/** @doc {heading: 'Tensors', subheading: 'Random'} */
function randomUniform_<R extends Rank>(
shape: ShapeMap[R], minval = 0, maxval = 1, dtype: DataType = 'float32',
seed?: number|string): Tensor<R> {
const res = buffer(shape, dtype);
const random = new UniformRandom(minval, maxval, null, seed);
for (let i = 0; i < res.values.length; i++) {
res.values[i] = random.nextValue();
}
return res.toTensor();
}
export const randomUniform = op({randomUniform_});