@tensorflow/tfjs-core
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Hardware-accelerated JavaScript library for machine intelligence
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text/typescript
/**
* @license
* Copyright 2017 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {Tensor} from '../tensor';
import * as util from '../util';
export function assertParamsValid(
input: Tensor, begin: number[], size: number[]): void {
util.assert(
input.rank === begin.length,
() => `Error in slice${input.rank}D: Length of begin ${begin} must ` +
`match the rank of the array (${input.rank}).`);
util.assert(
input.rank === size.length,
() => `Error in slice${input.rank}D: Length of size ${size} must ` +
`match the rank of the array (${input.rank}).`);
for (let i = 0; i < input.rank; ++i) {
util.assert(
begin[i] + size[i] <= input.shape[i],
() => `Error in slice${input.rank}D: begin[${i}] + size[${i}] ` +
`(${begin[i] + size[i]}) would overflow input.shape[${i}] (${
input.shape[i]})`);
}
}
/** Converts a binary mask to an array of axes. Used in stridedSlice(). */
export function maskToAxes(mask: number): number[] {
const axes = [];
let axis = 0;
while (mask > 0) {
if (mask & 1) {
axes.push(axis);
}
mask /= 2;
axis++;
}
return axes;
}
/** Computes the output shape given the strided slice params. */
export function computeOutShape(
begin: number[], end: number[], strides: number[]): number[] {
const size = [];
for (let axis = 0; axis < begin.length; axis++) {
size[axis] = Math.ceil((end[axis] - begin[axis]) / strides[axis]);
}
return size;
}
export function startForAxis(
beginMask: number, startIndices: number[], strides: number[],
inputShape: number[], axis: number): number {
// Begin with the specified index
let start = startIndices[axis];
const stride = strides[axis] || 1;
// Check the axis bit from right of beginMask or the begin index is not set
// for the axis.
if (beginMask & 1 << axis || start == null) {
if (stride > 0) {
// Forward iteration - use the first element. These values will get
// clamped below (Note: We could have set them to 0 and axis_size-1, but
// use lowest() and max() to maintain symmetry with StopForAxis())
start = Number.MIN_SAFE_INTEGER;
} else {
// Backward iteration - use the last element.
start = Number.MAX_SAFE_INTEGER;
}
}
// Handle negative indices
const axisSize = inputShape[axis];
if (start < 0) {
start += axisSize;
}
// Clamping
start = util.clamp(0, start, axisSize - 1);
return start;
}
export function stopForAxis(
endMask: number, stopIndices: number[], strides: number[],
inputShape: number[], axis: number): number {
// Begin with the specified index
let stop = stopIndices[axis];
const stride = strides[axis] || 1;
// Check the axis bit from right of endMask or if the stop index is not set
// for this axis.
if (endMask & (1 << axis) || stop == null) {
if (stride > 0) {
// Forward iteration - use the last element. These values will get
// clamped below
stop = Number.MAX_SAFE_INTEGER;
} else {
// Backward iteration - use the first element.
stop = Number.MIN_SAFE_INTEGER;
}
}
// Handle negative indices
const axisSize = inputShape[axis];
if (stop < 0) {
stop += axisSize;
}
// Clamping
// Because the end index points one past the last element, we need slightly
// different clamping ranges depending on the direction.
if (stride > 0) {
// Forward iteration
stop = util.clamp(0, stop, axisSize);
} else {
// Backward iteration
stop = util.clamp(-1, stop, axisSize - 1);
}
return stop;
}
/**
* Returns true if the slice occupies a continous set of elements in the
* 'flat' space.
*/
export function isSliceContinous(
shape: number[], begin: number[], size: number[]) {
// Index of the first axis that has size > 1.
let firstNonOneAxis = size.length;
for (let i = 0; i < size.length; i++) {
if (size[i] > 1) {
firstNonOneAxis = i;
break;
}
}
for (let i = firstNonOneAxis + 1; i < size.length; i++) {
if (begin[i] > 0 || size[i] !== shape[i]) {
return false;
}
}
return true;
}
export function computeFlatOffset(begin: number[], strides: number[]): number {
let flatOffset = begin.length > 0 ? begin[begin.length - 1] : 1;
for (let i = 0; i < begin.length - 1; i++) {
flatOffset += begin[i] * strides[i];
}
return flatOffset;
}