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@tensorflow/tfjs-core

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Hardware-accelerated JavaScript library for machine intelligence

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/** * @license * Copyright 2018 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ============================================================================= */ import {GPGPUProgram} from './gpgpu_math'; import * as shader_util from './shader_compiler_util'; export class ReshapePackedProgram implements GPGPUProgram { variableNames = ['A']; packedInputs = true; packedOutput = true; outputShape: number[]; userCode: string; constructor(outputShape: [number, number, number], inputShape: [ number, number, number ]) { this.outputShape = outputShape; let mainLoop = ``; for (let i = 0; i < 4; i++) { let thisRC = `thisRC = rc;`; if (i % 2 === 1) { thisRC += `thisRC.z += 1;`; } if (i > 1) { thisRC += `thisRC.y += 1;`; } mainLoop += ` ${thisRC} ${i > 0 ? `if(thisRC.y < rows && thisRC.z < cols){` : ''} int flatIndex = getFlatIndex(thisRC); ivec3 inputRC = inputCoordsFromReshapedOutCoords(flatIndex); vec2 inputRCInnerDims = vec2(float(inputRC.y),float(inputRC.z)); result[${i}] = getChannel(getA(inputRC.x, inputRC.y, inputRC.z), inputRCInnerDims); ${i > 0 ? '}' : ''} `; } this.userCode = ` ${getReshapedInputCoords(inputShape)} ${shader_util.getFlatIndexFrom3D(outputShape)} void main() { ivec3 rc = getOutputCoords(); vec4 result = vec4(0.); ivec3 thisRC; int rows = ${outputShape[1]}; int cols = ${outputShape[2]}; ${mainLoop} setOutput(result); } `; } } function getReshapedInputCoords(shape: [number, number, number]): string { const coordsFromIndexSnippet = shader_util.getLogicalCoordinatesFromFlatIndex(['r', 'c', 'd'], shape); return ` ivec3 inputCoordsFromReshapedOutCoords(int index) { ${coordsFromIndexSnippet} return ivec3(r, c, d); } `; }