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@tensorflow/tfjs-core

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Hardware-accelerated JavaScript library for machine intelligence

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/** * @license * Copyright 2019 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ============================================================================= */ import * as device_util from '../../device_util'; import {env} from '../../environment'; import * as webgl_util from './webgl_util'; const ENV = env(); /** * This file contains WebGL-specific flag registrations. */ /** * True if WebGL is supported. */ ENV.registerFlag('HAS_WEBGL', () => ENV.getNumber('WEBGL_VERSION') > 0); /** 0: No WebGL, 1: WebGL 1.0, 2: WebGL 2.0. */ ENV.registerFlag('WEBGL_VERSION', () => { if (webgl_util.isWebGLVersionEnabled(2)) { return 2; } else if (webgl_util.isWebGLVersionEnabled(1)) { return 1; } return 0; }); ENV.registerFlag( 'WEBGL_BUFFER_SUPPORTED', () => ENV.get('WEBGL_VERSION') === 2); /** Whether the WebGL backend will sometimes forward ops to the CPU. */ ENV.registerFlag('WEBGL_CPU_FORWARD', () => true); /** Whether the WebGL backend will always use f16 textures for rendering. */ ENV.registerFlag('WEBGL_FORCE_F16_TEXTURES', () => false); /** Whether to turn all packing related flags on. */ ENV.registerFlag('WEBGL_PACK', () => ENV.getBool('HAS_WEBGL')); /** Whether we will pack the batchnormalization op. */ ENV.registerFlag('WEBGL_PACK_NORMALIZATION', () => ENV.getBool('WEBGL_PACK')); /** Whether we will pack the clip op. */ ENV.registerFlag('WEBGL_PACK_CLIP', () => ENV.getBool('WEBGL_PACK')); /** Whether we will pack the depthwise conv op. */ // TODO: https://github.com/tensorflow/tfjs/issues/1679 ENV.registerFlag('WEBGL_PACK_DEPTHWISECONV', () => false); /** Whether we will pack binary ops. */ ENV.registerFlag( 'WEBGL_PACK_BINARY_OPERATIONS', () => ENV.getBool('WEBGL_PACK')); /** Whether we will pack unary ops. */ ENV.registerFlag( 'WEBGL_PACK_UNARY_OPERATIONS', () => ENV.getBool('WEBGL_PACK')); /** Whether we will pack array ops. */ ENV.registerFlag( 'WEBGL_PACK_ARRAY_OPERATIONS', () => ENV.getBool('WEBGL_PACK')); /** Whether we will pack image ops. */ ENV.registerFlag( 'WEBGL_PACK_IMAGE_OPERATIONS', () => ENV.getBool('WEBGL_PACK')); /** Whether we will pack reduce ops. */ ENV.registerFlag('WEBGL_PACK_REDUCE', () => ENV.getBool('WEBGL_PACK')); /** Whether packed WebGL kernels lazily unpack their outputs. */ ENV.registerFlag('WEBGL_LAZILY_UNPACK', () => ENV.getBool('WEBGL_PACK')); /** Whether we will use the im2col algorithm to speed up convolutions. */ ENV.registerFlag('WEBGL_CONV_IM2COL', () => ENV.getBool('WEBGL_PACK')); /** The maximum texture dimension. */ ENV.registerFlag( 'WEBGL_MAX_TEXTURE_SIZE', () => webgl_util.getWebGLMaxTextureSize(ENV.getNumber('WEBGL_VERSION'))); /** The maximum texture dimension. */ ENV.registerFlag( 'WEBGL_MAX_TEXTURES_IN_SHADER', () => webgl_util.getMaxTexturesInShader(ENV.getNumber('WEBGL_VERSION'))); /** * The disjoint_query_timer extension version. * 0: disabled, 1: EXT_disjoint_timer_query, 2: * EXT_disjoint_timer_query_webgl2. * In Firefox with WebGL 2.0, * EXT_disjoint_timer_query_webgl2 is not available, so we must use the * WebGL 1.0 extension. */ ENV.registerFlag('WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION', () => { const webGLVersion = ENV.getNumber('WEBGL_VERSION'); if (webGLVersion === 0) { return 0; } return webgl_util.getWebGLDisjointQueryTimerVersion(webGLVersion); }); /** * Whether the timer object from the disjoint_query_timer extension gives * timing information that is reliable. */ ENV.registerFlag( 'WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_RELIABLE', () => ENV.getNumber('WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION') > 0 && !device_util.isMobile()); /** * Whether the device is physically capable of rendering to float32 textures. */ ENV.registerFlag( 'WEBGL_RENDER_FLOAT32_CAPABLE', () => webgl_util.isCapableOfRenderingToFloatTexture( ENV.getNumber('WEBGL_VERSION'))); /** * Whether rendering to float32 textures is enabled. If disabled, renders to * float16 textures. */ ENV.registerFlag('WEBGL_RENDER_FLOAT32_ENABLED', () => { return ENV.getBool('WEBGL_FORCE_F16_TEXTURES') ? false : ENV.getBool('WEBGL_RENDER_FLOAT32_CAPABLE'); }); /** * Whether downloading float textures is enabled (16 or 32 bit). If disabled, * uses IEEE 754 encoding of the float32 values to 4 uint8 when downloading. */ ENV.registerFlag( 'WEBGL_DOWNLOAD_FLOAT_ENABLED', () => webgl_util.isDownloadFloatTextureEnabled( ENV.getNumber('WEBGL_VERSION'))); /** Whether the fence API is available. */ ENV.registerFlag( 'WEBGL_FENCE_API_ENABLED', () => webgl_util.isWebGLFenceEnabled(ENV.getNumber('WEBGL_VERSION'))); /** * Tensors with size <= than this will be uploaded as uniforms, not textures. */ ENV.registerFlag('WEBGL_SIZE_UPLOAD_UNIFORM', () => { // Use uniform uploads only when 32bit floats are supported. In // 16bit // environments there are problems with comparing a 16bit texture value // with a 32bit uniform value. const useUniforms = ENV.getBool('WEBGL_RENDER_FLOAT32_ENABLED'); return useUniforms ? 4 : 0; });