@tensorflow/tfjs-core
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Hardware-accelerated JavaScript library for machine intelligence
36 lines (35 loc) • 3.5 kB
TypeScript
/**
* @license
* Copyright 2017 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
/// <reference types="webgl2" />
import { PixelData, TypedArray } from '../../types';
import { TextureConfig } from './tex_util';
export declare function createVertexShader(gl: WebGLRenderingContext, debug: boolean): WebGLShader;
export declare function createVertexBuffer(gl: WebGLRenderingContext, debug: boolean): WebGLBuffer;
export declare function createIndexBuffer(gl: WebGLRenderingContext, debug: boolean): WebGLBuffer;
export declare function createFloat32MatrixTexture(gl: WebGLRenderingContext, debug: boolean, rows: number, columns: number, textureConfig: TextureConfig): WebGLTexture;
export declare function createFloat16MatrixTexture(gl: WebGLRenderingContext, debug: boolean, rows: number, columns: number, textureConfig: TextureConfig): WebGLTexture;
export declare function createUnsignedBytesMatrixTexture(gl: WebGLRenderingContext, debug: boolean, rows: number, columns: number, textureConfig: TextureConfig): WebGLTexture;
export declare function createPackedMatrixTexture(gl: WebGLRenderingContext, debug: boolean, rows: number, columns: number, textureConfig: TextureConfig): WebGLTexture;
export declare function createFloat16PackedMatrixTexture(gl: WebGLRenderingContext, debug: boolean, rows: number, columns: number, textureConfig: TextureConfig): WebGLTexture;
export declare function bindVertexProgramAttributeStreams(gl: WebGLRenderingContext, debug: boolean, program: WebGLProgram, vertexBuffer: WebGLBuffer): boolean;
export declare function uploadDenseMatrixToTexture(gl: WebGLRenderingContext, debug: boolean, texture: WebGLTexture, width: number, height: number, data: TypedArray, textureConfig: TextureConfig): void;
export declare function uploadPixelDataToTexture(gl: WebGLRenderingContext, debug: boolean, texture: WebGLTexture, pixels: PixelData | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
export declare function createBufferFromOutputTexture(gl2: WebGL2RenderingContext, debug: boolean, rows: number, columns: number, textureConfig: TextureConfig): WebGLBuffer;
export declare function downloadFloat32MatrixFromBuffer(gl: WebGLRenderingContext, buffer: WebGLBuffer, size: number): Float32Array;
export declare function downloadByteEncodedFloatMatrixFromOutputTexture(gl: WebGLRenderingContext, debug: boolean, rows: number, columns: number, textureConfig: TextureConfig): Float32Array;
export declare function downloadPackedMatrixFromBuffer(gl: WebGLRenderingContext, buffer: WebGLBuffer, batch: number, rows: number, cols: number, physicalRows: number, physicalCols: number, textureConfig: TextureConfig): Float32Array;
export declare function downloadMatrixFromPackedOutputTexture(gl: WebGLRenderingContext, debug: boolean, physicalRows: number, physicalCols: number): Float32Array;