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@tensorflow/tfjs-core

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Hardware-accelerated JavaScript library for machine intelligence

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/** * @license * Copyright 2017 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ============================================================================= */ /// <reference types="webgl2" /> import { PixelData, TypedArray } from '../../types'; import { TextureConfig } from './tex_util'; export declare function createVertexShader(gl: WebGLRenderingContext, debug: boolean): WebGLShader; export declare function createVertexBuffer(gl: WebGLRenderingContext, debug: boolean): WebGLBuffer; export declare function createIndexBuffer(gl: WebGLRenderingContext, debug: boolean): WebGLBuffer; export declare function createFloat32MatrixTexture(gl: WebGLRenderingContext, debug: boolean, rows: number, columns: number, textureConfig: TextureConfig): WebGLTexture; export declare function createFloat16MatrixTexture(gl: WebGLRenderingContext, debug: boolean, rows: number, columns: number, textureConfig: TextureConfig): WebGLTexture; export declare function createUnsignedBytesMatrixTexture(gl: WebGLRenderingContext, debug: boolean, rows: number, columns: number, textureConfig: TextureConfig): WebGLTexture; export declare function createPackedMatrixTexture(gl: WebGLRenderingContext, debug: boolean, rows: number, columns: number, textureConfig: TextureConfig): WebGLTexture; export declare function createFloat16PackedMatrixTexture(gl: WebGLRenderingContext, debug: boolean, rows: number, columns: number, textureConfig: TextureConfig): WebGLTexture; export declare function bindVertexProgramAttributeStreams(gl: WebGLRenderingContext, debug: boolean, program: WebGLProgram, vertexBuffer: WebGLBuffer): boolean; export declare function uploadDenseMatrixToTexture(gl: WebGLRenderingContext, debug: boolean, texture: WebGLTexture, width: number, height: number, data: TypedArray, textureConfig: TextureConfig): void; export declare function uploadPixelDataToTexture(gl: WebGLRenderingContext, debug: boolean, texture: WebGLTexture, pixels: PixelData | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void; export declare function createBufferFromOutputTexture(gl2: WebGL2RenderingContext, debug: boolean, rows: number, columns: number, textureConfig: TextureConfig): WebGLBuffer; export declare function downloadFloat32MatrixFromBuffer(gl: WebGLRenderingContext, buffer: WebGLBuffer, size: number): Float32Array; export declare function downloadByteEncodedFloatMatrixFromOutputTexture(gl: WebGLRenderingContext, debug: boolean, rows: number, columns: number, textureConfig: TextureConfig): Float32Array; export declare function downloadPackedMatrixFromBuffer(gl: WebGLRenderingContext, buffer: WebGLBuffer, batch: number, rows: number, cols: number, physicalRows: number, physicalCols: number, textureConfig: TextureConfig): Float32Array; export declare function downloadMatrixFromPackedOutputTexture(gl: WebGLRenderingContext, debug: boolean, physicalRows: number, physicalCols: number): Float32Array;