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@tensorflow/tfjs-core

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Hardware-accelerated JavaScript library for machine intelligence

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/** * @license * Copyright 2017 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ============================================================================= */ import { Tensor } from '../../tensor'; import { TypedArray } from '../../types'; import { GPGPUContext } from './gpgpu_context'; import { ShapeInfo } from './shader_compiler'; import { PackingScheme, TextureData, TextureUsage } from './tex_util'; export interface GPGPUProgram { variableNames: string[]; outputShape: number[]; userCode: string; /** If true, this program expects packed input textures. Defaults to false. */ packedInputs?: boolean; /** If true, this program produces a packed texture. Defaults to false. */ packedOutput?: boolean; /** * Affects what type of texture we allocate for the output. Defaults to * `TextureUsage.RENDER`. */ outTexUsage?: TextureUsage; /** * The type of scheme to use when packing texels for the output values. * See `PackingScheme` for details. Defaults to `PackingScheme.SHARED_BATCH`. */ outPackingScheme?: PackingScheme; } export interface GPGPUBinary { webGLProgram: WebGLProgram; program: GPGPUProgram; uniformLocations: { [name: string]: WebGLUniformLocation; }; source: string; inShapeInfos: ShapeInfo[]; outShapeInfo: ShapeInfo; infLoc: WebGLUniformLocation; nanLoc: WebGLUniformLocation; } export interface TensorData { shape: number[]; texData: TextureData; isUniform: boolean; uniformValues?: TypedArray; } export declare function compileProgram<T extends Tensor, K extends Tensor>(gpgpu: GPGPUContext, program: GPGPUProgram, inputs: TensorData[], output: TensorData): GPGPUBinary; export declare function runProgram<T extends Tensor, K extends Tensor>(gpgpu: GPGPUContext, binary: GPGPUBinary, inputs: TensorData[], output: TensorData, customSetup?: (gpgpu: GPGPUContext, webGLProgram: WebGLProgram) => void): void; export declare function makeShaderKey(program: GPGPUProgram, inputs: TensorData[], output: TensorData): string;