@tensorflow/tfjs-core
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Hardware-accelerated JavaScript library for machine intelligence
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text/typescript
/**
* @license
* Copyright 2018 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {ENGINE} from '../engine';
import {Tensor, Tensor3D, Tensor4D} from '../tensor';
import {convertToTensor} from '../tensor_util_env';
import {TensorLike} from '../types';
import * as util from '../util';
import {op} from './operation';
/**
* Normalizes the activation of a local neighborhood across or within
* channels.
*
* @param x The input tensor. The 4-D input tensor is treated as a 3-D array
* of 1D vectors (along the last dimension), and each vector is
* normalized independently.
* @param depthRadius The number of adjacent channels in the 1D normalization
* window.
* @param bias A constant bias term for the basis.
* @param alpha A scale factor, usually positive.
* @param beta An exponent.
*/
/** @doc {heading: 'Operations', subheading: 'Normalization'} */
function localResponseNormalization_<T extends Tensor3D|Tensor4D>(
x: T|TensorLike, depthRadius = 5, bias = 1, alpha = 1, beta = 0.5): T {
const $x = convertToTensor(x, 'x', 'localResponseNormalization');
util.assert(
$x.rank === 4 || $x.rank === 3,
() => `Error in localResponseNormalization: x must be rank 3 or 4 but got
rank ${$x.rank}.`);
util.assert(
util.isInt(depthRadius),
() => `Error in localResponseNormalization: depthRadius must be an ` +
`integer but got depthRadius ${depthRadius}.`);
let x4D = $x as Tensor4D;
let reshapedTo4D = false;
if ($x.rank === 3) {
reshapedTo4D = true;
x4D = $x.as4D(1, $x.shape[0], $x.shape[1], $x.shape[2]);
}
const backward = (dy: Tensor4D, saved: Tensor[]) => {
const [x4D, y] = saved;
return {
x4D: () => ENGINE.runKernel(
backend => backend.LRNGrad(
dy, x4D as Tensor4D, y as Tensor4D, depthRadius, bias, alpha,
beta),
{})
};
};
const res = ENGINE.runKernel((backend, save) => {
const y = backend.localResponseNormalization4D(
x4D, depthRadius, bias, alpha, beta);
save([x4D, y]);
return y;
}, {x4D}, backward);
if (reshapedTo4D) {
return res.as3D(res.shape[1], res.shape[2], res.shape[3]) as T;
} else {
return res as T;
}
}
export const localResponseNormalization = op({localResponseNormalization_});