@tensorflow/tfjs-core
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Hardware-accelerated JavaScript library for machine intelligence
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text/typescript
/**
* @license
* Copyright 2017 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {GPGPUContext} from './gpgpu_context';
import {GPGPUProgram} from './gpgpu_math';
import {getCoordsDataType} from './shader_compiler';
export class SliceProgram implements GPGPUProgram {
variableNames = ['source'];
outputShape: number[];
userCode: string;
rank: number;
// Caching uniform location for speed.
startLoc: WebGLUniformLocation;
constructor(destSize: number[]) {
this.outputShape = destSize;
this.rank = destSize.length;
const dtype = getCoordsDataType(this.rank);
const uniformPart = `uniform int start[${this.rank}];`;
const sourceCoords = getCoords(this.rank);
let body: string;
const coordSum = destSize.map((_, i) => {
return `sourceLoc.${coords[i]} = start[${i}] + coords.${coords[i]};`;
});
body = `
${dtype} sourceLoc;
${dtype} coords = getOutputCoords();
${coordSum.join('\n')}
`;
this.userCode = `
${uniformPart}
void main() {
${body}
setOutput(getSource(${sourceCoords}));
}
`;
}
getCustomSetupFunc(start: number[]) {
if (start.length !== this.rank) {
throw Error(
`The rank (${this.rank}) of the program must match the ` +
`length of start (${start.length})`);
}
return (gpgpu: GPGPUContext, webGLProgram: WebGLProgram) => {
if (this.startLoc == null) {
this.startLoc = gpgpu.getUniformLocationNoThrow(webGLProgram, 'start');
if (this.startLoc == null) {
// This means the compiler has optimized and realized it doesn't need
// the uniform.
return;
}
}
gpgpu.gl.uniform1iv(this.startLoc, start);
};
}
}
const coords = ['x', 'y', 'z', 'w', 'u', 'v'];
function getCoords(rank: number): string {
if (rank === 1) {
return 'sourceLoc';
} else if (rank <= 6) {
return coords.slice(0, rank).map(x => 'sourceLoc.' + x).join(',');
} else {
throw Error(`Slicing for rank ${rank} is not yet supported`);
}
}