@tensorflow/tfjs-core
Version:
Hardware-accelerated JavaScript library for machine intelligence
55 lines (49 loc) • 1.72 kB
text/typescript
/**
* @license
* Copyright 2018 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {getGlslDifferences} from './glsl_version';
import {GPGPUProgram} from './gpgpu_math';
export class FromPixelsProgram implements GPGPUProgram {
variableNames = ['A'];
userCode: string;
outputShape: number[];
constructor(outputShape: number[]) {
const glsl = getGlslDifferences();
const [height, width, ] = outputShape;
this.outputShape = outputShape;
this.userCode = `
void main() {
ivec3 coords = getOutputCoords();
int texR = coords[0];
int texC = coords[1];
int depth = coords[2];
vec2 uv = (vec2(texC, texR) + halfCR) / vec2(${width}.0, ${height}.0);
vec4 values = ${glsl.texture2D}(A, uv);
float value;
if (depth == 0) {
value = values.r;
} else if (depth == 1) {
value = values.g;
} else if (depth == 2) {
value = values.b;
} else if (depth == 3) {
value = values.a;
}
setOutput(floor(value * 255.0 + 0.5));
}
`;
}
}