UNPKG

@tensorflow/tfjs-core

Version:

Hardware-accelerated JavaScript library for machine intelligence

55 lines (49 loc) 1.72 kB
/** * @license * Copyright 2018 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ============================================================================= */ import {getGlslDifferences} from './glsl_version'; import {GPGPUProgram} from './gpgpu_math'; export class FromPixelsProgram implements GPGPUProgram { variableNames = ['A']; userCode: string; outputShape: number[]; constructor(outputShape: number[]) { const glsl = getGlslDifferences(); const [height, width, ] = outputShape; this.outputShape = outputShape; this.userCode = ` void main() { ivec3 coords = getOutputCoords(); int texR = coords[0]; int texC = coords[1]; int depth = coords[2]; vec2 uv = (vec2(texC, texR) + halfCR) / vec2(${width}.0, ${height}.0); vec4 values = ${glsl.texture2D}(A, uv); float value; if (depth == 0) { value = values.r; } else if (depth == 1) { value = values.g; } else if (depth == 2) { value = values.b; } else if (depth == 3) { value = values.a; } setOutput(floor(value * 255.0 + 0.5)); } `; } }