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@tensorflow/tfjs-core

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Hardware-accelerated JavaScript library for machine intelligence

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/** * @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ============================================================================= */ import {getGlslDifferences} from './glsl_version'; import {GPGPUProgram} from './gpgpu_math'; import * as shader_util from './shader_compiler_util'; export class DecodeMatrixPackedProgram implements GPGPUProgram { variableNames = ['A']; userCode: string; usesPackedTextures = true; outputShape: [number, number, number]; constructor(outputShape: [number, number, number], texShape: [ number, number ]) { const glsl = getGlslDifferences(); this.outputShape = outputShape; this.userCode = ` ivec3 outCoordsFromFlatIndex(int index) { ${ shader_util.getLogicalCoordinatesFromFlatIndex( ['r', 'c', 'd'], outputShape)} return ivec3(r, c, d); } void main() { ivec2 resTexRC = ivec2(resultUV.yx * vec2(${texShape[0]}, ${texShape[1]})); int index = 4 * (resTexRC.x * ${texShape[1]} + resTexRC.y); vec4 result = vec4(0.); for (int i=0; i<4; i++) { int flatIndex = index + i; ivec3 rc = outCoordsFromFlatIndex(flatIndex); result[i] = getChannel(getA(rc.x, rc.y, rc.z), vec2(rc.y, rc.z)); } ${glsl.output} = result; } `; } }