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@tensorflow/tfjs-core

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Hardware-accelerated JavaScript library for machine intelligence

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/** * @license * Copyright 2017 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ============================================================================= */ import {GPGPUContext} from './gpgpu_context'; import {GPGPUProgram} from './gpgpu_math'; export class ClipProgram implements GPGPUProgram { variableNames = ['A']; userCode: string; outputShape: number[]; // Caching uniform locations for speed. minLoc: WebGLUniformLocation; maxLoc: WebGLUniformLocation; constructor(aShape: number[]) { this.outputShape = aShape; this.userCode = ` uniform float minVal; uniform float maxVal; void main() { float value = getAAtOutCoords(); if (isnan(value)) { setOutput(value); return; } setOutput(clamp(value, minVal, maxVal)); } `; } getCustomSetupFunc(min: number, max: number) { return (gpgpu: GPGPUContext, webGLProgram: WebGLProgram) => { if (this.minLoc == null) { this.minLoc = gpgpu.getUniformLocationNoThrow(webGLProgram, 'minVal'); this.maxLoc = gpgpu.getUniformLocationNoThrow(webGLProgram, 'maxVal'); } gpgpu.gl.uniform1f(this.minLoc, min); gpgpu.gl.uniform1f(this.maxLoc, max); }; } }