UNPKG

@tensorflow/tfjs-core

Version:

Hardware-accelerated JavaScript library for machine intelligence

112 lines (99 loc) 3.86 kB
/** * @license * Copyright 2019 Google LLC All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ============================================================================= */ import {GPGPUProgram} from './gpgpu_math'; export class LRNPackedProgram implements GPGPUProgram { variableNames = ['x']; outputShape: number[] = []; userCode: string; usesPackedTextures = true; constructor( xShape: number[], radius: number, bias: number, alpha: number, beta: number) { const rad = radius; const maxD = xShape[3] - 1; this.outputShape = xShape; // optimize pow(bias + alpha * sum, -beta) // src: https://github.com/tensorflow/tensorflow/.. // blob/26033a1644a9c4a5fbe3170ab2e864b6a4ccd4ca/.. // tensorflow/core/kernels/mkl_lrn_op.cc#L320 let powOperator; const basis = `float(${bias}) + float(${alpha}) * sum`; if (beta === 0.5) { powOperator = `inversesqrt(${basis})`; } else if (beta === 1.0) { powOperator = `1.0/(${basis})`; } else { powOperator = `exp(log(${basis}) * float(-${beta}));`; } this.userCode = ` void main() { ivec4 coords = getOutputCoords(); int b = coords.x; int r = coords.y; int c = coords.z; int d = coords.w; bool hasNextCol = d < ${this.outputShape[3]}; bool hasNextRow = c < ${this.outputShape[2]}; vec4 sum = vec4(0.); vec4 xFragAtOutputCoords = getX(b, r, c, d); vec4 xAtOutputCoords = vec4( getChannel(xFragAtOutputCoords, vec2(c, d)), hasNextCol ? getChannel(xFragAtOutputCoords, vec2(c, d + 1)) : 0.0, hasNextRow ? getChannel(xFragAtOutputCoords , vec2(c + 1, d)) : 0.0, (hasNextRow && hasNextCol) ? getChannel(xFragAtOutputCoords, vec2(c + 1, d + 1)) : 0.0 ); int firstChannel = d - ${rad}; vec2 cache = vec2(0.); if(firstChannel >= 0){ vec4 firstChannelFrag = getX(b, r, c, firstChannel); cache.x = getChannel(firstChannelFrag, vec2(c, firstChannel)); if(hasNextRow){ cache.y = getChannel(firstChannelFrag, vec2(c + 1, firstChannel)); } } ivec2 depth = ivec2(d, d + 1); for (int j = - ${rad}; j <= ${rad}; j++) { ivec2 idx = depth + j; bvec2 aboveLowerBound = greaterThanEqual(idx, ivec2(0)); bvec2 belowUpperBound = lessThanEqual(idx, ivec2(${maxD})); bool depthInRange = aboveLowerBound.x && belowUpperBound.x; bool depthPlusOneInRange = aboveLowerBound.y && belowUpperBound.y; if(depthInRange || depthPlusOneInRange){ vec4 z = vec4(0.); vec4 xFragAtCurrentDepth; z.xz = cache.xy; if(depthPlusOneInRange && hasNextCol){ xFragAtCurrentDepth = idx.y != d ? getX(b, r, c, idx.y) : xFragAtOutputCoords; z.y = getChannel(xFragAtCurrentDepth, vec2(c, idx.y)); if(hasNextRow){ z.w = getChannel(xFragAtCurrentDepth, vec2(c + 1, idx.y)); } } cache.xy = z.yw; sum += z * z; } } vec4 result = xAtOutputCoords * ${powOperator}; setOutput(result); } `; } }