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@tensorflow/tfjs-core

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Hardware-accelerated JavaScript library for machine intelligence

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/** * @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ============================================================================= */ import {Conv2DInfo} from '../../ops/conv_util'; import {getGlslDifferences} from './glsl_version'; import {GPGPUProgram} from './gpgpu_math'; export class Im2ColPackedProgram implements GPGPUProgram { variableNames = ['A']; usesPackedTextures = true; outputShape: number[]; userCode: string; constructor( outputShape: number[], inputShape: number[], convInfo: Conv2DInfo) { this.outputShape = outputShape; const { filterWidth, inChannels, strideWidth, strideHeight, padInfo, outWidth, dilationWidth, dilationHeight } = convInfo; const {left, top} = padInfo; const itemsPerBlockRow = inChannels * filterWidth; const glsl = getGlslDifferences(); let unrolled = ``; for (let row = 0; row <= 1; row++) { for (let col = 0; col <= 1; col++) { unrolled += ` blockIndex = rc.y + ${col}; pos = rc.x + ${row}; if(blockIndex < ${outputShape[1]} && pos < ${outputShape[0]}) { offsetY = int(blockIndex / (${outWidth})) * ${strideHeight} - ${ top}; d0 = offsetY + ${dilationHeight} * (pos / ${itemsPerBlockRow}); if(d0 < ${inputShape[0]} && d0 >= 0) { offsetX = int(mod(float(blockIndex), ${outWidth}.) * ${ strideWidth}. - ${left}.); d1 = offsetX + ${dilationWidth} * (int(mod(float(pos), ${ itemsPerBlockRow}.) / ${inChannels}.)); if(d1 < ${inputShape[1]} && d1 >= 0) { innerDims = vec2(d1, int(mod(float(pos), ${inChannels}.))); result[${row * 2 + col}] = getChannel(getA(d0, int(innerDims.x), int(innerDims.y)), innerDims); } } } `; } } this.userCode = ` void main() { ivec2 rc = getOutputCoords(); vec4 result = vec4(0); int blockIndex, pos, offsetY, d0, offsetX, d1; vec2 innerDims; ${unrolled} ${glsl.output} = result; } `; } }