@tensorflow/tfjs-core
Version:
Hardware-accelerated JavaScript library for machine intelligence
44 lines (43 loc) • 2.23 kB
TypeScript
import { DataId, Tensor } from '../../tensor';
import { DataType, DataValues } from '../../types';
export declare enum TextureUsage {
RENDER = 0,
UPLOAD = 1,
PIXELS = 2,
DOWNLOAD = 3
}
export declare enum PhysicalTextureType {
UNPACKED_FLOAT16 = 0,
UNPACKED_FLOAT32 = 1,
PACKED_4X1_UNSIGNED_BYTE = 2,
PACKED_2X2_FLOAT32 = 3,
PACKED_2X2_FLOAT16 = 4
}
export interface TextureData {
shape: number[];
dtype: DataType;
values?: DataValues;
texture?: WebGLTexture;
complexTensors?: {
real: Tensor;
imag: Tensor;
};
texShape?: [number, number];
usage?: TextureUsage;
isPacked?: boolean;
slice?: {
flatOffset: number;
origDataId: DataId;
};
}
export declare function getUnpackedMatrixTextureShapeWidthHeight(rows: number, columns: number): [number, number];
export declare function getUnpackedArraySizeFromMatrixSize(matrixSize: number, channelsPerTexture: number): number;
export declare function getColorMatrixTextureShapeWidthHeight(rows: number, columns: number): [number, number];
export declare function getMatrixSizeFromUnpackedArraySize(unpackedSize: number, channelsPerTexture: number): number;
export declare function encodeMatrixToUnpackedArray(matrix: Float32Array | Uint8Array, unpackedArray: Float32Array | Uint8Array, channelsPerTexture: number): void;
export declare function decodeMatrixFromUnpackedArray(unpackedArray: Float32Array, matrix: Float32Array, channelsPerTexture: number): void;
export declare function decodeMatrixFromUnpackedColorRGBAArray(unpackedArray: Float32Array, matrix: Float32Array, channels: number): void;
export declare function getPackedMatrixTextureShapeWidthHeight(rows: number, columns: number): [number, number];
export declare function getPackedRGBAArraySizeFromMatrixShape(rows: number, columns: number): number;
export declare function encodeMatrixToPackedRGBA(matrix: Float32Array, batches: number, rows: number, columns: number, packedRGBA: Float32Array): Float32Array;
export declare function decodeMatrixFromPackedRGBA(packedRGBA: Float32Array, batches: number, rows: number, columns: number, matrix: Float32Array): Float32Array;