@tensorflow/tfjs-core
Version:
Hardware-accelerated JavaScript library for machine intelligence
133 lines • 5.39 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
var util = require("../../util");
var shader_compiler = require("./shader_compiler");
function compileProgram(gpgpu, program, inputs, output) {
var userCode = program.userCode;
var inputInfos = inputs.map(function (input, i) {
var shapeInfo = {
logicalShape: input.shape,
texShape: input.isUniform ? null : input.texData.texShape,
isUniform: input.isUniform,
isPacked: input.isUniform ? false : input.texData.isPacked,
flatOffset: null
};
if (input.texData != null && input.texData.slice != null &&
input.texData.slice.flatOffset > 0) {
shapeInfo.flatOffset = input.texData.slice.flatOffset;
}
return { name: program.variableNames[i], shapeInfo: shapeInfo };
});
var inShapeInfos = inputInfos.map(function (x) { return x.shapeInfo; });
var outShapeInfo = {
logicalShape: output.shape,
texShape: output.texData.texShape,
isUniform: false,
isPacked: output.texData.isPacked,
flatOffset: null
};
var source = shader_compiler.makeShader(inputInfos, outShapeInfo, userCode, program.usesPackedTextures);
var webGLProgram = gpgpu.createProgram(source);
var uniformLocations = {};
for (var i = 0; i < program.variableNames.length; i++) {
var varName = program.variableNames[i];
var shouldThrow = false;
uniformLocations[varName] =
gpgpu.getUniformLocation(webGLProgram, varName, shouldThrow);
uniformLocations["offset" + varName] =
gpgpu.getUniformLocation(webGLProgram, "offset" + varName, shouldThrow);
}
return {
program: program,
source: source,
webGLProgram: webGLProgram,
uniformLocations: uniformLocations,
gpgpu: gpgpu,
inShapeInfos: inShapeInfos,
outShapeInfo: outShapeInfo
};
}
exports.compileProgram = compileProgram;
function validateBinaryAndProgram(shapeInfos, inputs) {
if (shapeInfos.length !== inputs.length) {
throw Error("Binary was compiled with " + shapeInfos.length + " inputs, but " +
("was executed with " + inputs.length + " inputs"));
}
shapeInfos.forEach(function (s, i) {
var shapeA = s.logicalShape;
var input = inputs[i];
var shapeB = input.shape;
if (!util.arraysEqual(shapeA, shapeB)) {
throw Error("Binary was compiled with different shapes than " +
("the current args. Shapes " + shapeA + " and " + shapeB + " must match"));
}
if (s.isUniform && input.isUniform) {
return;
}
var texShapeA = s.texShape;
var texShapeB = input.isUniform ? null : input.texData.texShape;
if (!util.arraysEqual(texShapeA, texShapeB)) {
throw Error("Binary was compiled with different texture shapes than the" +
(" current args. Shape " + texShapeA + " and " + texShapeB + " must match"));
}
});
}
function runProgram(binary, inputs, output, customSetup) {
validateBinaryAndProgram(binary.inShapeInfos, inputs);
validateBinaryAndProgram([binary.outShapeInfo], [output]);
var outTex = output.texData.texture;
var outTexShape = output.texData.texShape;
var gpgpu = binary.gpgpu;
if (output.texData.isPacked) {
gpgpu.setOutputPackedMatrixTexture(outTex, outTexShape[0], outTexShape[1]);
}
else {
gpgpu.setOutputMatrixTexture(outTex, outTexShape[0], outTexShape[1]);
}
gpgpu.setProgram(binary.webGLProgram);
inputs.forEach(function (input, i) {
var varName = binary.program.variableNames[i];
var varLoc = binary.uniformLocations[varName];
var varOffsetLoc = binary.uniformLocations["offset" + varName];
if (varLoc == null) {
return;
}
if (input.isUniform) {
if (util.sizeFromShape(input.shape) === 1) {
gpgpu.gl.uniform1f(varLoc, input.uniformValues[0]);
}
else {
var vals = input.uniformValues;
if (!(vals instanceof Float32Array)) {
vals = new Float32Array(vals);
}
gpgpu.gl.uniform1fv(varLoc, vals);
}
return;
}
if (input.texData.slice != null && varOffsetLoc != null) {
gpgpu.gl.uniform1i(varOffsetLoc, input.texData.slice.flatOffset);
}
gpgpu.setInputMatrixTexture(input.texData.texture, varLoc, i);
});
if (customSetup != null) {
customSetup(gpgpu, binary.webGLProgram);
}
gpgpu.executeProgram();
}
exports.runProgram = runProgram;
function makeShaderKey(program, inputs, output) {
var keyInputs = '';
inputs.concat(output).forEach(function (x) {
var hasOffset = x.texData != null && x.texData.slice != null &&
x.texData.slice.flatOffset > 0;
var texShape = x.isUniform ? 'uniform' : x.texData.texShape;
keyInputs += x.shape + "_" + texShape + "_" + hasOffset;
});
var keyUserCode = program.userCode;
var key = program.constructor.name;
key += '_' + keyInputs + '_' + keyUserCode;
return key;
}
exports.makeShaderKey = makeShaderKey;
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