@tensorflow/tfjs-core
Version:
Hardware-accelerated JavaScript library for machine intelligence
14 lines • 1.7 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var glsl_version_1 = require("./glsl_version");
var EncodeFloatProgram = (function () {
function EncodeFloatProgram(outputShape) {
this.variableNames = ['A'];
var glsl = glsl_version_1.getGlslDifferences();
this.outputShape = outputShape;
this.userCode = "\n const float FLOAT_MAX = 1.70141184e38;\n const float FLOAT_MIN = 1.17549435e-38;\n\n lowp vec4 encode_float(highp float v) {\n if (isNaN(v)) {\n return vec4(255, 255, 255, 255);\n }\n\n highp float av = abs(v);\n\n if(av < FLOAT_MIN) {\n return vec4(0.0, 0.0, 0.0, 0.0);\n } else if(v > FLOAT_MAX) {\n return vec4(0.0, 0.0, 128.0, 127.0) / 255.0;\n } else if(v < -FLOAT_MAX) {\n return vec4(0.0, 0.0, 128.0, 255.0) / 255.0;\n }\n\n highp vec4 c = vec4(0,0,0,0);\n\n highp float e = floor(log2(av));\n highp float m = exp2(fract(log2(av))) - 1.0;\n\n c[2] = floor(128.0 * m);\n m -= c[2] / 128.0;\n c[1] = floor(32768.0 * m);\n m -= c[1] / 32768.0;\n c[0] = floor(8388608.0 * m);\n\n highp float ebias = e + 127.0;\n c[3] = floor(ebias / 2.0);\n ebias -= c[3] * 2.0;\n c[2] += floor(ebias) * 128.0;\n\n c[3] += 128.0 * step(0.0, -v);\n\n return c / 255.0;\n }\n\n void main() {\n float x = getAAtOutCoords();\n " + glsl.output + " = encode_float(x);\n }\n ";
}
return EncodeFloatProgram;
}());
exports.EncodeFloatProgram = EncodeFloatProgram;
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