UNPKG

@tensorflow/tfjs-core

Version:

Hardware-accelerated JavaScript library for machine intelligence

30 lines (29 loc) 3.12 kB
export declare function getWebGLContextAttributes(): WebGLContextAttributes; export interface TextureConfig { internalFormatFloat: number; textureFormatFloat: number; internalFormatHalfFloat: number; internalFormatPackedFloat: number; downloadTextureFormat: number; downloadUnpackNumChannels: number; defaultNumChannels: number; textureTypeHalfFloat: number; } export declare function createWebGLContext(canvas?: HTMLCanvasElement): WebGLRenderingContext; export declare function createVertexShader(gl: WebGLRenderingContext): WebGLShader; export declare function createVertexBuffer(gl: WebGLRenderingContext): WebGLBuffer; export declare function createIndexBuffer(gl: WebGLRenderingContext): WebGLBuffer; export declare function getTextureConfig(gl: WebGLRenderingContext, textureHalfFloatExtension?: any): TextureConfig; export declare function createFloat32MatrixTexture(gl: WebGLRenderingContext, rows: number, columns: number, textureConfig: TextureConfig): WebGLTexture; export declare function createFloat16MatrixTexture(gl: WebGLRenderingContext, rows: number, columns: number, textureConfig: TextureConfig): WebGLTexture; export declare function createUnsignedBytesMatrixTexture(gl: WebGLRenderingContext, rows: number, columns: number, textureConfig: TextureConfig): WebGLTexture; export declare function createPackedMatrixTexture(gl: WebGLRenderingContext, rows: number, columns: number, textureConfig: TextureConfig): WebGLTexture; export declare function bindVertexProgramAttributeStreams(gl: WebGLRenderingContext, program: WebGLProgram, vertexBuffer: WebGLBuffer): boolean; export declare function uploadPixelDataToTexture(gl: WebGLRenderingContext, texture: WebGLTexture, pixels: ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void; export declare function uploadMatrixToTexture(gl: WebGLRenderingContext, texture: WebGLTexture, rows: number, columns: number, matrix: Float32Array, numChannels: number, textureConfig: TextureConfig): void; export declare function uploadMatrixToPackedTexture(gl: WebGLRenderingContext, texture: WebGLTexture, rows: number, columns: number, matrix: Float32Array, textureConfig: TextureConfig): void; export declare function maybeCreateBufferFromOutputTexture(gl: WebGLRenderingContext, texture: WebGLTexture, rows: number, columns: number, textureConfig: TextureConfig): WebGLBuffer | WebGLTexture; export declare function downloadFloat32MatrixFromBuffer(gl: WebGLRenderingContext, buffer: WebGLBuffer, rows: number, columns: number, textureConfig: TextureConfig): Float32Array; export declare function downloadFloat32MatrixFromOutputTexture(gl: WebGLRenderingContext, rows: number, columns: number, textureConfig: TextureConfig): Float32Array; export declare function downloadByteEncodedFloatMatrixFromOutputTexture(gl: WebGLRenderingContext, rows: number, columns: number, textureConfig: TextureConfig): Float32Array; export declare function downloadMatrixFromPackedOutputTexture(gl: WebGLRenderingContext, rows: number, columns: number, textureConfig: TextureConfig): Float32Array;