@tensorflow/tfjs-core
Version:
Hardware-accelerated JavaScript library for machine intelligence
174 lines (173 loc) • 8.82 kB
TypeScript
import { MemoryInfo, TimingInfo } from '../engine';
import { Conv2DInfo } from '../ops/conv_util';
import { DataId, Tensor, Tensor1D, Tensor2D, Tensor3D, Tensor4D } from '../tensor';
import { DataType, Rank, ShapeMap, TypedArray } from '../types';
import { KernelBackend } from './backend';
import { GPGPUContext } from './webgl/gpgpu_context';
import { GPGPUProgram } from './webgl/gpgpu_math';
import { TextureManager } from './webgl/texture_manager';
export interface CPUTimerQuery {
startMs: number;
endMs?: number;
}
export interface WebGLMemoryInfo extends MemoryInfo {
numBytesInGPU: number;
unreliable: boolean;
}
export interface WebGLTimingInfo extends TimingInfo {
uploadWaitMs: number;
downloadWaitMs: number;
}
export declare const SIZE_UPLOAD_UNIFORM = 32;
export declare class MathBackendWebGL implements KernelBackend {
private gpgpu?;
private delayedStorage;
private texData;
private pendingRead;
private pendingDisposal;
private lruDataGPU;
private numBytesInGPU;
private NUM_BYTES_BEFORE_PAGING;
private canvas;
private fromPixelsCanvas;
private programTimersStack;
private activeTimers;
private uploadWaitMs;
private downloadWaitMs;
register(dataId: DataId, shape: number[], dtype: DataType): void;
fromPixels(pixels: ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement, numChannels: number): Tensor3D;
write(dataId: DataId, values: TypedArray): void;
readSync(dataId: DataId): TypedArray;
read(dataId: DataId): Promise<TypedArray>;
private getValuesFromTexture;
time(f: () => void): Promise<WebGLTimingInfo>;
memory(): WebGLMemoryInfo;
private startTimer;
private endTimer;
private getQueryTime;
disposeData(dataId: DataId): void;
getTexture(dataId: DataId): WebGLTexture;
private textureManager;
private binaryCache;
private gpgpuCreatedLocally;
constructor(gpgpu?: GPGPUContext, delayedStorage?: boolean);
getGPGPUContext(): GPGPUContext;
getCanvas(): HTMLCanvasElement;
slice<T extends Tensor>(x: T, begin: number[], size: number[]): T;
stridedSlice<T extends Tensor>(x: T, begin: number[], end: number[], strides: number[], beginMask: number, endMask: number, ellipsisMask: number, newAxisMask: number, shrinkAxisMask: number): T;
reverse<T extends Tensor>(x: T, axis: number[]): T;
concat(a: Tensor2D, b: Tensor2D): Tensor2D;
neg<T extends Tensor>(x: T): T;
matMul(a: Tensor2D, b: Tensor2D, transposeA: boolean, transposeB: boolean): Tensor2D;
multiply(a: Tensor, b: Tensor): Tensor;
batchNormalization(x: Tensor4D, mean: Tensor4D | Tensor1D, variance: Tensor4D | Tensor1D, varianceEpsilon: number, scale?: Tensor4D | Tensor1D, offset?: Tensor4D | Tensor1D): Tensor4D;
localResponseNormalization4D(x: Tensor4D, radius: number, bias: number, alpha: number, beta: number): Tensor4D;
LRNGrad(dy: Tensor4D, inputImage: Tensor4D, outputImage: Tensor4D, depthRadius: number, bias: number, alpha: number, beta: number): Tensor4D;
tile<T extends Tensor>(x: T, reps: number[]): T;
pad<T extends Tensor>(x: T, paddings: Array<[number, number]>, constantValue: number): T;
transpose<T extends Tensor>(x: T, perm: number[]): T;
gather<T extends Tensor>(x: T, indices: Tensor1D, axis: number): T;
batchToSpaceND<T extends Tensor>(x: T, blockShape: number[], crops: number[][]): T;
spaceToBatchND<T extends Tensor>(x: T, blockShape: number[], paddings: Array<[number, number]>): T;
private reduce;
private argReduce;
sum(x: Tensor, axes: number[]): Tensor;
unsortedSegmentSum<T extends Tensor>(x: T, segmentIds: Tensor1D, numSegments: number): Tensor;
private segOpCompute;
argMin(x: Tensor, axis: number): Tensor;
argMax(x: Tensor, axis: number): Tensor;
cumsum(x: Tensor, axis: number, exclusive: boolean, reverse: boolean): Tensor;
equal(a: Tensor, b: Tensor): Tensor;
notEqual(a: Tensor, b: Tensor): Tensor;
less(a: Tensor, b: Tensor): Tensor;
lessEqual(a: Tensor, b: Tensor): Tensor;
greater(a: Tensor, b: Tensor): Tensor;
greaterEqual(a: Tensor, b: Tensor): Tensor;
logicalNot<T extends Tensor>(x: T): T;
logicalAnd(a: Tensor, b: Tensor): Tensor;
logicalOr(a: Tensor, b: Tensor): Tensor;
select(condition: Tensor, a: Tensor, b: Tensor): Tensor;
where(condition: Tensor): Tensor2D;
topk<T extends Tensor>(x: T, k: number, sorted: boolean): [T, T];
min(x: Tensor, axes: number[]): Tensor;
minimum(a: Tensor, b: Tensor): Tensor;
mod(a: Tensor, b: Tensor): Tensor;
max(x: Tensor, axes: number[]): Tensor;
maximum(a: Tensor, b: Tensor): Tensor;
all(x: Tensor, axes: number[]): Tensor;
any(x: Tensor, axes: number[]): Tensor;
squaredDifference(a: Tensor, b: Tensor): Tensor;
realDivide(a: Tensor, b: Tensor): Tensor;
floorDiv(a: Tensor, b: Tensor): Tensor;
add(a: Tensor, b: Tensor): Tensor;
addN<T extends Tensor>(tensors: T[]): T;
subtract(a: Tensor, b: Tensor): Tensor;
pow<T extends Tensor>(a: T, b: Tensor): T;
ceil<T extends Tensor>(x: T): T;
floor<T extends Tensor>(x: T): T;
sign<T extends Tensor>(x: T): T;
round<T extends Tensor>(x: T): T;
exp<T extends Tensor>(x: T): T;
expm1<T extends Tensor>(x: T): T;
log<T extends Tensor>(x: T): T;
log1p<T extends Tensor>(x: T): T;
sqrt<T extends Tensor>(x: T): T;
rsqrt<T extends Tensor>(x: T): T;
square<T extends Tensor>(x: T): T;
reciprocal<T extends Tensor>(x: T): T;
relu<T extends Tensor>(x: T): T;
elu<T extends Tensor>(x: T): T;
eluDer<T extends Tensor>(dy: T, y: T): T;
selu<T extends Tensor>(x: T): T;
int<T extends Tensor>(x: T): T;
clip<T extends Tensor>(x: T, min: number, max: number): T;
abs<T extends Tensor>(x: T): T;
sigmoid<T extends Tensor>(x: T): T;
softplus<T extends Tensor>(x: T): T;
sin<T extends Tensor>(x: T): T;
cos<T extends Tensor>(x: T): T;
tan<T extends Tensor>(x: T): T;
asin<T extends Tensor>(x: T): T;
acos<T extends Tensor>(x: T): T;
atan<T extends Tensor>(x: T): T;
atan2<T extends Tensor>(a: T, b: T): T;
sinh<T extends Tensor>(x: T): T;
cosh<T extends Tensor>(x: T): T;
tanh<T extends Tensor>(x: T): T;
asinh<T extends Tensor>(x: T): T;
acosh<T extends Tensor>(x: T): T;
atanh<T extends Tensor>(x: T): T;
erf<T extends Tensor>(x: T): T;
step<T extends Tensor>(x: T, alpha: number): T;
conv2d(x: Tensor4D, filter: Tensor4D, convInfo: Conv2DInfo): Tensor4D;
conv2dDerInput(dy: Tensor4D, filter: Tensor4D, convInfo: Conv2DInfo): Tensor4D;
conv2dDerFilter(x: Tensor4D, dy: Tensor4D, convInfo: Conv2DInfo): Tensor4D;
depthwiseConv2D(x: Tensor4D, filter: Tensor4D, convInfo: Conv2DInfo): Tensor4D;
depthwiseConv2DDerInput(dy: Tensor4D, filter: Tensor4D, convInfo: Conv2DInfo): Tensor4D;
depthwiseConv2DDerFilter(x: Tensor4D, dy: Tensor4D, convInfo: Conv2DInfo): Tensor4D;
maxPool(x: Tensor4D, convInfo: Conv2DInfo): Tensor4D;
avgPool(x: Tensor4D, convInfo: Conv2DInfo): Tensor4D;
maxPoolBackprop(dy: Tensor4D, x: Tensor4D, y: Tensor4D, convInfo: Conv2DInfo): Tensor4D;
avgPoolBackprop(dy: Tensor4D, x: Tensor4D, convInfo: Conv2DInfo): Tensor4D;
cast<T extends Tensor>(x: T, dtype: DataType): T;
reshape<R extends Rank>(x: Tensor, shape: ShapeMap[R]): Tensor<R>;
resizeBilinear(x: Tensor4D, newHeight: number, newWidth: number, alignCorners: boolean): Tensor4D;
resizeBilinearBackprop(dy: Tensor4D, x: Tensor4D, alignCorners: boolean): Tensor4D;
resizeNearestNeighbor(x: Tensor4D, newHeight: number, newWidth: number, alignCorners: boolean): Tensor4D;
resizeNearestNeighborBackprop(dy: Tensor4D, x: Tensor4D, alignCorners: boolean): Tensor4D;
multinomial(logits: Tensor2D, normalized: boolean, numSamples: number, seed: number): Tensor2D;
oneHot(indices: Tensor1D, depth: number, onValue: number, offValue: number): Tensor2D;
nonMaxSuppression(boxes: Tensor2D, scores: Tensor1D, maxOutputSize: number, iouThreshold: number, scoreThreshold: number): Tensor1D;
private makeOutputArray;
compileAndRun<T extends Tensor, K extends Tensor>(program: GPGPUProgram, inputs: T[], output?: K, customSetup?: (gpgpu: GPGPUContext, webGLProgram: WebGLProgram) => void, pageToCpu?: boolean): K;
private getAndSaveBinary;
getTextureManager(): TextureManager;
private disposed;
dispose(): void;
private throwIfNoData;
private uploadToGPU;
private cacheOnCPU;
private releaseTexture;
private acquireTexture;
private computeBytes;
}