@tensorflow-models/coco-ssd
Version:
Object detection model (coco-ssd) in TensorFlow.js
66 lines • 3.12 kB
JavaScript
/**
* @license
* Copyright 2018 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
Object.defineProperty(exports, "__esModule", { value: true });
var environment_1 = require("../environment");
var tensor_util_env_1 = require("../tensor_util_env");
var util = require("../util");
var operation_1 = require("./operation");
/**
* Normalizes the activation of a local neighborhood across or within
* channels.
*
* @param x The input tensor. The 4-D input tensor is treated as a 3-D array
* of 1D vectors (along the last dimension), and each vector is
* normalized independently.
* @param depthRadius The number of adjacent channels in the 1D normalization
* window.
* @param bias A constant bias term for the basis.
* @param alpha A scale factor, usually positive.
* @param beta An exponent.
*/
/** @doc {heading: 'Operations', subheading: 'Normalization'} */
function localResponseNormalization_(x, depthRadius, bias, alpha, beta) {
if (depthRadius === void 0) { depthRadius = 5; }
if (bias === void 0) { bias = 1; }
if (alpha === void 0) { alpha = 1; }
if (beta === void 0) { beta = 0.5; }
var $x = tensor_util_env_1.convertToTensor(x, 'x', 'localResponseNormalization');
util.assert($x.rank === 4 || $x.rank === 3, "Error in localResponseNormalization: x must be rank 3 or 4 but got\n rank " + $x.rank + ".");
util.assert(util.isInt(depthRadius), "Error in localResponseNormalization: depthRadius must be an integer\n but got depthRadius " + depthRadius + ".");
var x4D = $x;
var reshapedTo4D = false;
if ($x.rank === 3) {
reshapedTo4D = true;
x4D = $x.as4D(1, $x.shape[0], $x.shape[1], $x.shape[2]);
}
var backward = function (dy, saved) {
var outputImage = saved[0];
return {
x4D: function () { return environment_1.ENV.engine.runKernel(function (backend) { return backend.LRNGrad(dy, x4D, outputImage, depthRadius, bias, alpha, beta); }, {}); }
};
};
var res = environment_1.ENV.engine.runKernel(function (backend, save) { return save(backend.localResponseNormalization4D(x4D, depthRadius, bias, alpha, beta)); }, { x4D: x4D }, backward);
if (reshapedTo4D) {
return res.as3D(res.shape[1], res.shape[2], res.shape[3]);
}
else {
return res;
}
}
exports.localResponseNormalization = operation_1.op({ localResponseNormalization_: localResponseNormalization_ });
//# sourceMappingURL=lrn.js.map
;