@tensorflow-models/coco-ssd
Version:
Object detection model (coco-ssd) in TensorFlow.js
1,401 lines (1,247 loc) • 371 kB
JavaScript
/**
* @license
* Copyright 2019 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('@tensorflow/tfjs-core')) :
typeof define === 'function' && define.amd ? define(['exports', '@tensorflow/tfjs-core'], factory) :
(factory((global.tf = global.tf || {}),global.tf));
}(this, (function (exports,tfc) { 'use strict';
/*! *****************************************************************************
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
this file except in compliance with the License. You may obtain a copy of the
License at http://www.apache.org/licenses/LICENSE-2.0
THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
MERCHANTABLITY OR NON-INFRINGEMENT.
See the Apache Version 2.0 License for specific language governing permissions
and limitations under the License.
***************************************************************************** */
var __assign = Object.assign || function __assign(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
}
return t;
};
function __awaiter(thisArg, _arguments, P, generator) {
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
}
function __generator(thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = y[op[0] & 2 ? "return" : op[0] ? "throw" : "next"]) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [0, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
}
var commonjsGlobal = typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};
function createCommonjsModule(fn, module) {
return module = { exports: {} }, fn(module, module.exports), module.exports;
}
var aspromise = asPromise;
/**
* Callback as used by {@link util.asPromise}.
* @typedef asPromiseCallback
* @type {function}
* @param {Error|null} error Error, if any
* @param {...*} params Additional arguments
* @returns {undefined}
*/
/**
* Returns a promise from a node-style callback function.
* @memberof util
* @param {asPromiseCallback} fn Function to call
* @param {*} ctx Function context
* @param {...*} params Function arguments
* @returns {Promise<*>} Promisified function
*/
function asPromise(fn, ctx/*, varargs */) {
var params = new Array(arguments.length - 1),
offset = 0,
index = 2,
pending = true;
while (index < arguments.length)
params[offset++] = arguments[index++];
return new Promise(function executor(resolve, reject) {
params[offset] = function callback(err/*, varargs */) {
if (pending) {
pending = false;
if (err)
reject(err);
else {
var params = new Array(arguments.length - 1),
offset = 0;
while (offset < params.length)
params[offset++] = arguments[offset];
resolve.apply(null, params);
}
}
};
try {
fn.apply(ctx || null, params);
} catch (err) {
if (pending) {
pending = false;
reject(err);
}
}
});
}
var base64_1 = createCommonjsModule(function (module, exports) {
/**
* A minimal base64 implementation for number arrays.
* @memberof util
* @namespace
*/
var base64 = exports;
/**
* Calculates the byte length of a base64 encoded string.
* @param {string} string Base64 encoded string
* @returns {number} Byte length
*/
base64.length = function length(string) {
var p = string.length;
if (!p)
return 0;
var n = 0;
while (--p % 4 > 1 && string.charAt(p) === "=")
++n;
return Math.ceil(string.length * 3) / 4 - n;
};
// Base64 encoding table
var b64 = new Array(64);
// Base64 decoding table
var s64 = new Array(123);
// 65..90, 97..122, 48..57, 43, 47
for (var i = 0; i < 64;)
s64[b64[i] = i < 26 ? i + 65 : i < 52 ? i + 71 : i < 62 ? i - 4 : i - 59 | 43] = i++;
/**
* Encodes a buffer to a base64 encoded string.
* @param {Uint8Array} buffer Source buffer
* @param {number} start Source start
* @param {number} end Source end
* @returns {string} Base64 encoded string
*/
base64.encode = function encode(buffer, start, end) {
var parts = null,
chunk = [];
var i = 0, // output index
j = 0, // goto index
t; // temporary
while (start < end) {
var b = buffer[start++];
switch (j) {
case 0:
chunk[i++] = b64[b >> 2];
t = (b & 3) << 4;
j = 1;
break;
case 1:
chunk[i++] = b64[t | b >> 4];
t = (b & 15) << 2;
j = 2;
break;
case 2:
chunk[i++] = b64[t | b >> 6];
chunk[i++] = b64[b & 63];
j = 0;
break;
}
if (i > 8191) {
(parts || (parts = [])).push(String.fromCharCode.apply(String, chunk));
i = 0;
}
}
if (j) {
chunk[i++] = b64[t];
chunk[i++] = 61;
if (j === 1)
chunk[i++] = 61;
}
if (parts) {
if (i)
parts.push(String.fromCharCode.apply(String, chunk.slice(0, i)));
return parts.join("");
}
return String.fromCharCode.apply(String, chunk.slice(0, i));
};
var invalidEncoding = "invalid encoding";
/**
* Decodes a base64 encoded string to a buffer.
* @param {string} string Source string
* @param {Uint8Array} buffer Destination buffer
* @param {number} offset Destination offset
* @returns {number} Number of bytes written
* @throws {Error} If encoding is invalid
*/
base64.decode = function decode(string, buffer, offset) {
var start = offset;
var j = 0, // goto index
t; // temporary
for (var i = 0; i < string.length;) {
var c = string.charCodeAt(i++);
if (c === 61 && j > 1)
break;
if ((c = s64[c]) === undefined)
throw Error(invalidEncoding);
switch (j) {
case 0:
t = c;
j = 1;
break;
case 1:
buffer[offset++] = t << 2 | (c & 48) >> 4;
t = c;
j = 2;
break;
case 2:
buffer[offset++] = (t & 15) << 4 | (c & 60) >> 2;
t = c;
j = 3;
break;
case 3:
buffer[offset++] = (t & 3) << 6 | c;
j = 0;
break;
}
}
if (j === 1)
throw Error(invalidEncoding);
return offset - start;
};
/**
* Tests if the specified string appears to be base64 encoded.
* @param {string} string String to test
* @returns {boolean} `true` if probably base64 encoded, otherwise false
*/
base64.test = function test(string) {
return /^(?:[A-Za-z0-9+/]{4})*(?:[A-Za-z0-9+/]{2}==|[A-Za-z0-9+/]{3}=)?$/.test(string);
};
});
var eventemitter = EventEmitter;
/**
* Constructs a new event emitter instance.
* @classdesc A minimal event emitter.
* @memberof util
* @constructor
*/
function EventEmitter() {
/**
* Registered listeners.
* @type {Object.<string,*>}
* @private
*/
this._listeners = {};
}
/**
* Registers an event listener.
* @param {string} evt Event name
* @param {function} fn Listener
* @param {*} [ctx] Listener context
* @returns {util.EventEmitter} `this`
*/
EventEmitter.prototype.on = function on(evt, fn, ctx) {
(this._listeners[evt] || (this._listeners[evt] = [])).push({
fn : fn,
ctx : ctx || this
});
return this;
};
/**
* Removes an event listener or any matching listeners if arguments are omitted.
* @param {string} [evt] Event name. Removes all listeners if omitted.
* @param {function} [fn] Listener to remove. Removes all listeners of `evt` if omitted.
* @returns {util.EventEmitter} `this`
*/
EventEmitter.prototype.off = function off(evt, fn) {
if (evt === undefined)
this._listeners = {};
else {
if (fn === undefined)
this._listeners[evt] = [];
else {
var listeners = this._listeners[evt];
for (var i = 0; i < listeners.length;)
if (listeners[i].fn === fn)
listeners.splice(i, 1);
else
++i;
}
}
return this;
};
/**
* Emits an event by calling its listeners with the specified arguments.
* @param {string} evt Event name
* @param {...*} args Arguments
* @returns {util.EventEmitter} `this`
*/
EventEmitter.prototype.emit = function emit(evt) {
var listeners = this._listeners[evt];
if (listeners) {
var args = [],
i = 1;
for (; i < arguments.length;)
args.push(arguments[i++]);
for (i = 0; i < listeners.length;)
listeners[i].fn.apply(listeners[i++].ctx, args);
}
return this;
};
var float_1 = factory(factory);
/**
* Reads / writes floats / doubles from / to buffers.
* @name util.float
* @namespace
*/
/**
* Writes a 32 bit float to a buffer using little endian byte order.
* @name util.float.writeFloatLE
* @function
* @param {number} val Value to write
* @param {Uint8Array} buf Target buffer
* @param {number} pos Target buffer offset
* @returns {undefined}
*/
/**
* Writes a 32 bit float to a buffer using big endian byte order.
* @name util.float.writeFloatBE
* @function
* @param {number} val Value to write
* @param {Uint8Array} buf Target buffer
* @param {number} pos Target buffer offset
* @returns {undefined}
*/
/**
* Reads a 32 bit float from a buffer using little endian byte order.
* @name util.float.readFloatLE
* @function
* @param {Uint8Array} buf Source buffer
* @param {number} pos Source buffer offset
* @returns {number} Value read
*/
/**
* Reads a 32 bit float from a buffer using big endian byte order.
* @name util.float.readFloatBE
* @function
* @param {Uint8Array} buf Source buffer
* @param {number} pos Source buffer offset
* @returns {number} Value read
*/
/**
* Writes a 64 bit double to a buffer using little endian byte order.
* @name util.float.writeDoubleLE
* @function
* @param {number} val Value to write
* @param {Uint8Array} buf Target buffer
* @param {number} pos Target buffer offset
* @returns {undefined}
*/
/**
* Writes a 64 bit double to a buffer using big endian byte order.
* @name util.float.writeDoubleBE
* @function
* @param {number} val Value to write
* @param {Uint8Array} buf Target buffer
* @param {number} pos Target buffer offset
* @returns {undefined}
*/
/**
* Reads a 64 bit double from a buffer using little endian byte order.
* @name util.float.readDoubleLE
* @function
* @param {Uint8Array} buf Source buffer
* @param {number} pos Source buffer offset
* @returns {number} Value read
*/
/**
* Reads a 64 bit double from a buffer using big endian byte order.
* @name util.float.readDoubleBE
* @function
* @param {Uint8Array} buf Source buffer
* @param {number} pos Source buffer offset
* @returns {number} Value read
*/
// Factory function for the purpose of node-based testing in modified global environments
function factory(exports) {
// float: typed array
if (typeof Float32Array !== "undefined") (function() {
var f32 = new Float32Array([ -0 ]),
f8b = new Uint8Array(f32.buffer),
le = f8b[3] === 128;
function writeFloat_f32_cpy(val, buf, pos) {
f32[0] = val;
buf[pos ] = f8b[0];
buf[pos + 1] = f8b[1];
buf[pos + 2] = f8b[2];
buf[pos + 3] = f8b[3];
}
function writeFloat_f32_rev(val, buf, pos) {
f32[0] = val;
buf[pos ] = f8b[3];
buf[pos + 1] = f8b[2];
buf[pos + 2] = f8b[1];
buf[pos + 3] = f8b[0];
}
/* istanbul ignore next */
exports.writeFloatLE = le ? writeFloat_f32_cpy : writeFloat_f32_rev;
/* istanbul ignore next */
exports.writeFloatBE = le ? writeFloat_f32_rev : writeFloat_f32_cpy;
function readFloat_f32_cpy(buf, pos) {
f8b[0] = buf[pos ];
f8b[1] = buf[pos + 1];
f8b[2] = buf[pos + 2];
f8b[3] = buf[pos + 3];
return f32[0];
}
function readFloat_f32_rev(buf, pos) {
f8b[3] = buf[pos ];
f8b[2] = buf[pos + 1];
f8b[1] = buf[pos + 2];
f8b[0] = buf[pos + 3];
return f32[0];
}
/* istanbul ignore next */
exports.readFloatLE = le ? readFloat_f32_cpy : readFloat_f32_rev;
/* istanbul ignore next */
exports.readFloatBE = le ? readFloat_f32_rev : readFloat_f32_cpy;
// float: ieee754
})(); else (function() {
function writeFloat_ieee754(writeUint, val, buf, pos) {
var sign = val < 0 ? 1 : 0;
if (sign)
val = -val;
if (val === 0)
writeUint(1 / val > 0 ? /* positive */ 0 : /* negative 0 */ 2147483648, buf, pos);
else if (isNaN(val))
writeUint(2143289344, buf, pos);
else if (val > 3.4028234663852886e+38) // +-Infinity
writeUint((sign << 31 | 2139095040) >>> 0, buf, pos);
else if (val < 1.1754943508222875e-38) // denormal
writeUint((sign << 31 | Math.round(val / 1.401298464324817e-45)) >>> 0, buf, pos);
else {
var exponent = Math.floor(Math.log(val) / Math.LN2),
mantissa = Math.round(val * Math.pow(2, -exponent) * 8388608) & 8388607;
writeUint((sign << 31 | exponent + 127 << 23 | mantissa) >>> 0, buf, pos);
}
}
exports.writeFloatLE = writeFloat_ieee754.bind(null, writeUintLE);
exports.writeFloatBE = writeFloat_ieee754.bind(null, writeUintBE);
function readFloat_ieee754(readUint, buf, pos) {
var uint = readUint(buf, pos),
sign = (uint >> 31) * 2 + 1,
exponent = uint >>> 23 & 255,
mantissa = uint & 8388607;
return exponent === 255
? mantissa
? NaN
: sign * Infinity
: exponent === 0 // denormal
? sign * 1.401298464324817e-45 * mantissa
: sign * Math.pow(2, exponent - 150) * (mantissa + 8388608);
}
exports.readFloatLE = readFloat_ieee754.bind(null, readUintLE);
exports.readFloatBE = readFloat_ieee754.bind(null, readUintBE);
})();
// double: typed array
if (typeof Float64Array !== "undefined") (function() {
var f64 = new Float64Array([-0]),
f8b = new Uint8Array(f64.buffer),
le = f8b[7] === 128;
function writeDouble_f64_cpy(val, buf, pos) {
f64[0] = val;
buf[pos ] = f8b[0];
buf[pos + 1] = f8b[1];
buf[pos + 2] = f8b[2];
buf[pos + 3] = f8b[3];
buf[pos + 4] = f8b[4];
buf[pos + 5] = f8b[5];
buf[pos + 6] = f8b[6];
buf[pos + 7] = f8b[7];
}
function writeDouble_f64_rev(val, buf, pos) {
f64[0] = val;
buf[pos ] = f8b[7];
buf[pos + 1] = f8b[6];
buf[pos + 2] = f8b[5];
buf[pos + 3] = f8b[4];
buf[pos + 4] = f8b[3];
buf[pos + 5] = f8b[2];
buf[pos + 6] = f8b[1];
buf[pos + 7] = f8b[0];
}
/* istanbul ignore next */
exports.writeDoubleLE = le ? writeDouble_f64_cpy : writeDouble_f64_rev;
/* istanbul ignore next */
exports.writeDoubleBE = le ? writeDouble_f64_rev : writeDouble_f64_cpy;
function readDouble_f64_cpy(buf, pos) {
f8b[0] = buf[pos ];
f8b[1] = buf[pos + 1];
f8b[2] = buf[pos + 2];
f8b[3] = buf[pos + 3];
f8b[4] = buf[pos + 4];
f8b[5] = buf[pos + 5];
f8b[6] = buf[pos + 6];
f8b[7] = buf[pos + 7];
return f64[0];
}
function readDouble_f64_rev(buf, pos) {
f8b[7] = buf[pos ];
f8b[6] = buf[pos + 1];
f8b[5] = buf[pos + 2];
f8b[4] = buf[pos + 3];
f8b[3] = buf[pos + 4];
f8b[2] = buf[pos + 5];
f8b[1] = buf[pos + 6];
f8b[0] = buf[pos + 7];
return f64[0];
}
/* istanbul ignore next */
exports.readDoubleLE = le ? readDouble_f64_cpy : readDouble_f64_rev;
/* istanbul ignore next */
exports.readDoubleBE = le ? readDouble_f64_rev : readDouble_f64_cpy;
// double: ieee754
})(); else (function() {
function writeDouble_ieee754(writeUint, off0, off1, val, buf, pos) {
var sign = val < 0 ? 1 : 0;
if (sign)
val = -val;
if (val === 0) {
writeUint(0, buf, pos + off0);
writeUint(1 / val > 0 ? /* positive */ 0 : /* negative 0 */ 2147483648, buf, pos + off1);
} else if (isNaN(val)) {
writeUint(0, buf, pos + off0);
writeUint(2146959360, buf, pos + off1);
} else if (val > 1.7976931348623157e+308) { // +-Infinity
writeUint(0, buf, pos + off0);
writeUint((sign << 31 | 2146435072) >>> 0, buf, pos + off1);
} else {
var mantissa;
if (val < 2.2250738585072014e-308) { // denormal
mantissa = val / 5e-324;
writeUint(mantissa >>> 0, buf, pos + off0);
writeUint((sign << 31 | mantissa / 4294967296) >>> 0, buf, pos + off1);
} else {
var exponent = Math.floor(Math.log(val) / Math.LN2);
if (exponent === 1024)
exponent = 1023;
mantissa = val * Math.pow(2, -exponent);
writeUint(mantissa * 4503599627370496 >>> 0, buf, pos + off0);
writeUint((sign << 31 | exponent + 1023 << 20 | mantissa * 1048576 & 1048575) >>> 0, buf, pos + off1);
}
}
}
exports.writeDoubleLE = writeDouble_ieee754.bind(null, writeUintLE, 0, 4);
exports.writeDoubleBE = writeDouble_ieee754.bind(null, writeUintBE, 4, 0);
function readDouble_ieee754(readUint, off0, off1, buf, pos) {
var lo = readUint(buf, pos + off0),
hi = readUint(buf, pos + off1);
var sign = (hi >> 31) * 2 + 1,
exponent = hi >>> 20 & 2047,
mantissa = 4294967296 * (hi & 1048575) + lo;
return exponent === 2047
? mantissa
? NaN
: sign * Infinity
: exponent === 0 // denormal
? sign * 5e-324 * mantissa
: sign * Math.pow(2, exponent - 1075) * (mantissa + 4503599627370496);
}
exports.readDoubleLE = readDouble_ieee754.bind(null, readUintLE, 0, 4);
exports.readDoubleBE = readDouble_ieee754.bind(null, readUintBE, 4, 0);
})();
return exports;
}
// uint helpers
function writeUintLE(val, buf, pos) {
buf[pos ] = val & 255;
buf[pos + 1] = val >>> 8 & 255;
buf[pos + 2] = val >>> 16 & 255;
buf[pos + 3] = val >>> 24;
}
function writeUintBE(val, buf, pos) {
buf[pos ] = val >>> 24;
buf[pos + 1] = val >>> 16 & 255;
buf[pos + 2] = val >>> 8 & 255;
buf[pos + 3] = val & 255;
}
function readUintLE(buf, pos) {
return (buf[pos ]
| buf[pos + 1] << 8
| buf[pos + 2] << 16
| buf[pos + 3] << 24) >>> 0;
}
function readUintBE(buf, pos) {
return (buf[pos ] << 24
| buf[pos + 1] << 16
| buf[pos + 2] << 8
| buf[pos + 3]) >>> 0;
}
var inquire_1 = inquire;
/**
* Requires a module only if available.
* @memberof util
* @param {string} moduleName Module to require
* @returns {?Object} Required module if available and not empty, otherwise `null`
*/
function inquire(moduleName) {
try {
var mod = eval("quire".replace(/^/,"re"))(moduleName); // eslint-disable-line no-eval
if (mod && (mod.length || Object.keys(mod).length))
return mod;
} catch (e) {} // eslint-disable-line no-empty
return null;
}
var utf8_1 = createCommonjsModule(function (module, exports) {
/**
* A minimal UTF8 implementation for number arrays.
* @memberof util
* @namespace
*/
var utf8 = exports;
/**
* Calculates the UTF8 byte length of a string.
* @param {string} string String
* @returns {number} Byte length
*/
utf8.length = function utf8_length(string) {
var len = 0,
c = 0;
for (var i = 0; i < string.length; ++i) {
c = string.charCodeAt(i);
if (c < 128)
len += 1;
else if (c < 2048)
len += 2;
else if ((c & 0xFC00) === 0xD800 && (string.charCodeAt(i + 1) & 0xFC00) === 0xDC00) {
++i;
len += 4;
} else
len += 3;
}
return len;
};
/**
* Reads UTF8 bytes as a string.
* @param {Uint8Array} buffer Source buffer
* @param {number} start Source start
* @param {number} end Source end
* @returns {string} String read
*/
utf8.read = function utf8_read(buffer, start, end) {
var len = end - start;
if (len < 1)
return "";
var parts = null,
chunk = [],
i = 0, // char offset
t; // temporary
while (start < end) {
t = buffer[start++];
if (t < 128)
chunk[i++] = t;
else if (t > 191 && t < 224)
chunk[i++] = (t & 31) << 6 | buffer[start++] & 63;
else if (t > 239 && t < 365) {
t = ((t & 7) << 18 | (buffer[start++] & 63) << 12 | (buffer[start++] & 63) << 6 | buffer[start++] & 63) - 0x10000;
chunk[i++] = 0xD800 + (t >> 10);
chunk[i++] = 0xDC00 + (t & 1023);
} else
chunk[i++] = (t & 15) << 12 | (buffer[start++] & 63) << 6 | buffer[start++] & 63;
if (i > 8191) {
(parts || (parts = [])).push(String.fromCharCode.apply(String, chunk));
i = 0;
}
}
if (parts) {
if (i)
parts.push(String.fromCharCode.apply(String, chunk.slice(0, i)));
return parts.join("");
}
return String.fromCharCode.apply(String, chunk.slice(0, i));
};
/**
* Writes a string as UTF8 bytes.
* @param {string} string Source string
* @param {Uint8Array} buffer Destination buffer
* @param {number} offset Destination offset
* @returns {number} Bytes written
*/
utf8.write = function utf8_write(string, buffer, offset) {
var start = offset,
c1, // character 1
c2; // character 2
for (var i = 0; i < string.length; ++i) {
c1 = string.charCodeAt(i);
if (c1 < 128) {
buffer[offset++] = c1;
} else if (c1 < 2048) {
buffer[offset++] = c1 >> 6 | 192;
buffer[offset++] = c1 & 63 | 128;
} else if ((c1 & 0xFC00) === 0xD800 && ((c2 = string.charCodeAt(i + 1)) & 0xFC00) === 0xDC00) {
c1 = 0x10000 + ((c1 & 0x03FF) << 10) + (c2 & 0x03FF);
++i;
buffer[offset++] = c1 >> 18 | 240;
buffer[offset++] = c1 >> 12 & 63 | 128;
buffer[offset++] = c1 >> 6 & 63 | 128;
buffer[offset++] = c1 & 63 | 128;
} else {
buffer[offset++] = c1 >> 12 | 224;
buffer[offset++] = c1 >> 6 & 63 | 128;
buffer[offset++] = c1 & 63 | 128;
}
}
return offset - start;
};
});
var pool_1 = pool;
/**
* An allocator as used by {@link util.pool}.
* @typedef PoolAllocator
* @type {function}
* @param {number} size Buffer size
* @returns {Uint8Array} Buffer
*/
/**
* A slicer as used by {@link util.pool}.
* @typedef PoolSlicer
* @type {function}
* @param {number} start Start offset
* @param {number} end End offset
* @returns {Uint8Array} Buffer slice
* @this {Uint8Array}
*/
/**
* A general purpose buffer pool.
* @memberof util
* @function
* @param {PoolAllocator} alloc Allocator
* @param {PoolSlicer} slice Slicer
* @param {number} [size=8192] Slab size
* @returns {PoolAllocator} Pooled allocator
*/
function pool(alloc, slice, size) {
var SIZE = size || 8192;
var MAX = SIZE >>> 1;
var slab = null;
var offset = SIZE;
return function pool_alloc(size) {
if (size < 1 || size > MAX)
return alloc(size);
if (offset + size > SIZE) {
slab = alloc(SIZE);
offset = 0;
}
var buf = slice.call(slab, offset, offset += size);
if (offset & 7) // align to 32 bit
offset = (offset | 7) + 1;
return buf;
};
}
var longbits = LongBits;
/**
* Constructs new long bits.
* @classdesc Helper class for working with the low and high bits of a 64 bit value.
* @memberof util
* @constructor
* @param {number} lo Low 32 bits, unsigned
* @param {number} hi High 32 bits, unsigned
*/
function LongBits(lo, hi) {
// note that the casts below are theoretically unnecessary as of today, but older statically
// generated converter code might still call the ctor with signed 32bits. kept for compat.
/**
* Low bits.
* @type {number}
*/
this.lo = lo >>> 0;
/**
* High bits.
* @type {number}
*/
this.hi = hi >>> 0;
}
/**
* Zero bits.
* @memberof util.LongBits
* @type {util.LongBits}
*/
var zero = LongBits.zero = new LongBits(0, 0);
zero.toNumber = function() { return 0; };
zero.zzEncode = zero.zzDecode = function() { return this; };
zero.length = function() { return 1; };
/**
* Zero hash.
* @memberof util.LongBits
* @type {string}
*/
var zeroHash = LongBits.zeroHash = "\0\0\0\0\0\0\0\0";
/**
* Constructs new long bits from the specified number.
* @param {number} value Value
* @returns {util.LongBits} Instance
*/
LongBits.fromNumber = function fromNumber(value) {
if (value === 0)
return zero;
var sign = value < 0;
if (sign)
value = -value;
var lo = value >>> 0,
hi = (value - lo) / 4294967296 >>> 0;
if (sign) {
hi = ~hi >>> 0;
lo = ~lo >>> 0;
if (++lo > 4294967295) {
lo = 0;
if (++hi > 4294967295)
hi = 0;
}
}
return new LongBits(lo, hi);
};
/**
* Constructs new long bits from a number, long or string.
* @param {Long|number|string} value Value
* @returns {util.LongBits} Instance
*/
LongBits.from = function from(value) {
if (typeof value === "number")
return LongBits.fromNumber(value);
if (minimal.isString(value)) {
/* istanbul ignore else */
if (minimal.Long)
value = minimal.Long.fromString(value);
else
return LongBits.fromNumber(parseInt(value, 10));
}
return value.low || value.high ? new LongBits(value.low >>> 0, value.high >>> 0) : zero;
};
/**
* Converts this long bits to a possibly unsafe JavaScript number.
* @param {boolean} [unsigned=false] Whether unsigned or not
* @returns {number} Possibly unsafe number
*/
LongBits.prototype.toNumber = function toNumber(unsigned) {
if (!unsigned && this.hi >>> 31) {
var lo = ~this.lo + 1 >>> 0,
hi = ~this.hi >>> 0;
if (!lo)
hi = hi + 1 >>> 0;
return -(lo + hi * 4294967296);
}
return this.lo + this.hi * 4294967296;
};
/**
* Converts this long bits to a long.
* @param {boolean} [unsigned=false] Whether unsigned or not
* @returns {Long} Long
*/
LongBits.prototype.toLong = function toLong(unsigned) {
return minimal.Long
? new minimal.Long(this.lo | 0, this.hi | 0, Boolean(unsigned))
/* istanbul ignore next */
: { low: this.lo | 0, high: this.hi | 0, unsigned: Boolean(unsigned) };
};
var charCodeAt = String.prototype.charCodeAt;
/**
* Constructs new long bits from the specified 8 characters long hash.
* @param {string} hash Hash
* @returns {util.LongBits} Bits
*/
LongBits.fromHash = function fromHash(hash) {
if (hash === zeroHash)
return zero;
return new LongBits(
( charCodeAt.call(hash, 0)
| charCodeAt.call(hash, 1) << 8
| charCodeAt.call(hash, 2) << 16
| charCodeAt.call(hash, 3) << 24) >>> 0
,
( charCodeAt.call(hash, 4)
| charCodeAt.call(hash, 5) << 8
| charCodeAt.call(hash, 6) << 16
| charCodeAt.call(hash, 7) << 24) >>> 0
);
};
/**
* Converts this long bits to a 8 characters long hash.
* @returns {string} Hash
*/
LongBits.prototype.toHash = function toHash() {
return String.fromCharCode(
this.lo & 255,
this.lo >>> 8 & 255,
this.lo >>> 16 & 255,
this.lo >>> 24 ,
this.hi & 255,
this.hi >>> 8 & 255,
this.hi >>> 16 & 255,
this.hi >>> 24
);
};
/**
* Zig-zag encodes this long bits.
* @returns {util.LongBits} `this`
*/
LongBits.prototype.zzEncode = function zzEncode() {
var mask = this.hi >> 31;
this.hi = ((this.hi << 1 | this.lo >>> 31) ^ mask) >>> 0;
this.lo = ( this.lo << 1 ^ mask) >>> 0;
return this;
};
/**
* Zig-zag decodes this long bits.
* @returns {util.LongBits} `this`
*/
LongBits.prototype.zzDecode = function zzDecode() {
var mask = -(this.lo & 1);
this.lo = ((this.lo >>> 1 | this.hi << 31) ^ mask) >>> 0;
this.hi = ( this.hi >>> 1 ^ mask) >>> 0;
return this;
};
/**
* Calculates the length of this longbits when encoded as a varint.
* @returns {number} Length
*/
LongBits.prototype.length = function length() {
var part0 = this.lo,
part1 = (this.lo >>> 28 | this.hi << 4) >>> 0,
part2 = this.hi >>> 24;
return part2 === 0
? part1 === 0
? part0 < 16384
? part0 < 128 ? 1 : 2
: part0 < 2097152 ? 3 : 4
: part1 < 16384
? part1 < 128 ? 5 : 6
: part1 < 2097152 ? 7 : 8
: part2 < 128 ? 9 : 10;
};
var minimal = createCommonjsModule(function (module, exports) {
var util = exports;
// used to return a Promise where callback is omitted
util.asPromise = aspromise;
// converts to / from base64 encoded strings
util.base64 = base64_1;
// base class of rpc.Service
util.EventEmitter = eventemitter;
// float handling accross browsers
util.float = float_1;
// requires modules optionally and hides the call from bundlers
util.inquire = inquire_1;
// converts to / from utf8 encoded strings
util.utf8 = utf8_1;
// provides a node-like buffer pool in the browser
util.pool = pool_1;
// utility to work with the low and high bits of a 64 bit value
util.LongBits = longbits;
// global object reference
util.global = typeof window !== "undefined" && window
|| typeof commonjsGlobal !== "undefined" && commonjsGlobal
|| typeof self !== "undefined" && self
|| commonjsGlobal; // eslint-disable-line no-invalid-this
/**
* An immuable empty array.
* @memberof util
* @type {Array.<*>}
* @const
*/
util.emptyArray = Object.freeze ? Object.freeze([]) : /* istanbul ignore next */ []; // used on prototypes
/**
* An immutable empty object.
* @type {Object}
* @const
*/
util.emptyObject = Object.freeze ? Object.freeze({}) : /* istanbul ignore next */ {}; // used on prototypes
/**
* Whether running within node or not.
* @memberof util
* @type {boolean}
* @const
*/
util.isNode = Boolean(util.global.process && util.global.process.versions && util.global.process.versions.node);
/**
* Tests if the specified value is an integer.
* @function
* @param {*} value Value to test
* @returns {boolean} `true` if the value is an integer
*/
util.isInteger = Number.isInteger || /* istanbul ignore next */ function isInteger(value) {
return typeof value === "number" && isFinite(value) && Math.floor(value) === value;
};
/**
* Tests if the specified value is a string.
* @param {*} value Value to test
* @returns {boolean} `true` if the value is a string
*/
util.isString = function isString(value) {
return typeof value === "string" || value instanceof String;
};
/**
* Tests if the specified value is a non-null object.
* @param {*} value Value to test
* @returns {boolean} `true` if the value is a non-null object
*/
util.isObject = function isObject(value) {
return value && typeof value === "object";
};
/**
* Checks if a property on a message is considered to be present.
* This is an alias of {@link util.isSet}.
* @function
* @param {Object} obj Plain object or message instance
* @param {string} prop Property name
* @returns {boolean} `true` if considered to be present, otherwise `false`
*/
util.isset =
/**
* Checks if a property on a message is considered to be present.
* @param {Object} obj Plain object or message instance
* @param {string} prop Property name
* @returns {boolean} `true` if considered to be present, otherwise `false`
*/
util.isSet = function isSet(obj, prop) {
var value = obj[prop];
if (value != null && obj.hasOwnProperty(prop)) // eslint-disable-line eqeqeq, no-prototype-builtins
return typeof value !== "object" || (Array.isArray(value) ? value.length : Object.keys(value).length) > 0;
return false;
};
/**
* Any compatible Buffer instance.
* This is a minimal stand-alone definition of a Buffer instance. The actual type is that exported by node's typings.
* @interface Buffer
* @extends Uint8Array
*/
/**
* Node's Buffer class if available.
* @type {Constructor<Buffer>}
*/
util.Buffer = (function() {
try {
var Buffer = util.inquire("buffer").Buffer;
// refuse to use non-node buffers if not explicitly assigned (perf reasons):
return Buffer.prototype.utf8Write ? Buffer : /* istanbul ignore next */ null;
} catch (e) {
/* istanbul ignore next */
return null;
}
})();
// Internal alias of or polyfull for Buffer.from.
util._Buffer_from = null;
// Internal alias of or polyfill for Buffer.allocUnsafe.
util._Buffer_allocUnsafe = null;
/**
* Creates a new buffer of whatever type supported by the environment.
* @param {number|number[]} [sizeOrArray=0] Buffer size or number array
* @returns {Uint8Array|Buffer} Buffer
*/
util.newBuffer = function newBuffer(sizeOrArray) {
/* istanbul ignore next */
return typeof sizeOrArray === "number"
? util.Buffer
? util._Buffer_allocUnsafe(sizeOrArray)
: new util.Array(sizeOrArray)
: util.Buffer
? util._Buffer_from(sizeOrArray)
: typeof Uint8Array === "undefined"
? sizeOrArray
: new Uint8Array(sizeOrArray);
};
/**
* Array implementation used in the browser. `Uint8Array` if supported, otherwise `Array`.
* @type {Constructor<Uint8Array>}
*/
util.Array = typeof Uint8Array !== "undefined" ? Uint8Array /* istanbul ignore next */ : Array;
/**
* Any compatible Long instance.
* This is a minimal stand-alone definition of a Long instance. The actual type is that exported by long.js.
* @interface Long
* @property {number} low Low bits
* @property {number} high High bits
* @property {boolean} unsigned Whether unsigned or not
*/
/**
* Long.js's Long class if available.
* @type {Constructor<Long>}
*/
util.Long = /* istanbul ignore next */ util.global.dcodeIO && /* istanbul ignore next */ util.global.dcodeIO.Long
|| /* istanbul ignore next */ util.global.Long
|| util.inquire("long");
/**
* Regular expression used to verify 2 bit (`bool`) map keys.
* @type {RegExp}
* @const
*/
util.key2Re = /^true|false|0|1$/;
/**
* Regular expression used to verify 32 bit (`int32` etc.) map keys.
* @type {RegExp}
* @const
*/
util.key32Re = /^-?(?:0|[1-9][0-9]*)$/;
/**
* Regular expression used to verify 64 bit (`int64` etc.) map keys.
* @type {RegExp}
* @const
*/
util.key64Re = /^(?:[\\x00-\\xff]{8}|-?(?:0|[1-9][0-9]*))$/;
/**
* Converts a number or long to an 8 characters long hash string.
* @param {Long|number} value Value to convert
* @returns {string} Hash
*/
util.longToHash = function longToHash(value) {
return value
? util.LongBits.from(value).toHash()
: util.LongBits.zeroHash;
};
/**
* Converts an 8 characters long hash string to a long or number.
* @param {string} hash Hash
* @param {boolean} [unsigned=false] Whether unsigned or not
* @returns {Long|number} Original value
*/
util.longFromHash = function longFromHash(hash, unsigned) {
var bits = util.LongBits.fromHash(hash);
if (util.Long)
return util.Long.fromBits(bits.lo, bits.hi, unsigned);
return bits.toNumber(Boolean(unsigned));
};
/**
* Merges the properties of the source object into the destination object.
* @memberof util
* @param {Object.<string,*>} dst Destination object
* @param {Object.<string,*>} src Source object
* @param {boolean} [ifNotSet=false] Merges only if the key is not already set
* @returns {Object.<string,*>} Destination object
*/
function merge(dst, src, ifNotSet) { // used by converters
for (var keys = Object.keys(src), i = 0; i < keys.length; ++i)
if (dst[keys[i]] === undefined || !ifNotSet)
dst[keys[i]] = src[keys[i]];
return dst;
}
util.merge = merge;
/**
* Converts the first character of a string to lower case.
* @param {string} str String to convert
* @returns {string} Converted string
*/
util.lcFirst = function lcFirst(str) {
return str.charAt(0).toLowerCase() + str.substring(1);
};
/**
* Creates a custom error constructor.
* @memberof util
* @param {string} name Error name
* @returns {Constructor<Error>} Custom error constructor
*/
function newError(name) {
function CustomError(message, properties) {
if (!(this instanceof CustomError))
return new CustomError(message, properties);
// Error.call(this, message);
// ^ just returns a new error instance because the ctor can be called as a function
Object.defineProperty(this, "message", { get: function() { return message; } });
/* istanbul ignore next */
if (Error.captureStackTrace) // node
Error.captureStackTrace(this, CustomError);
else
Object.defineProperty(this, "stack", { value: (new Error()).stack || "" });
if (properties)
merge(this, properties);
}
(CustomError.prototype = Object.create(Error.prototype)).constructor = CustomError;
Object.defineProperty(CustomError.prototype, "name", { get: function() { return name; } });
CustomError.prototype.toString = function toString() {
return this.name + ": " + this.message;
};
return CustomError;
}
util.newError = newError;
/**
* Constructs a new protocol error.
* @classdesc Error subclass indicating a protocol specifc error.
* @memberof util
* @extends Error
* @template T extends Message<T>
* @constructor
* @param {string} message Error message
* @param {Object.<string,*>} [properties] Additional properties
* @example
* try {
* MyMessage.decode(someBuffer); // throws if required fields are missing
* } catch (e) {
* if (e instanceof ProtocolError && e.instance)
* console.log("decoded so far: " + JSON.stringify(e.instance));
* }
*/
util.ProtocolError = newError("ProtocolError");
/**
* So far decoded message instance.
* @name util.ProtocolError#instance
* @type {Message<T>}
*/
/**
* A OneOf getter as returned by {@link util.oneOfGetter}.
* @typedef OneOfGetter
* @type {function}
* @returns {string|undefined} Set field name, if any
*/
/**
* Builds a getter for a oneof's present field name.
* @param {string[]} fieldNames Field names
* @returns {OneOfGetter} Unbound getter
*/
util.oneOfGetter = function getOneOf(fieldNames) {
var fieldMap = {};
for (var i = 0; i < fieldNames.length; ++i)
fieldMap[fieldNames[i]] = 1;
/**
* @returns {string|undefined} Set field name, if any
* @this Object
* @ignore
*/
return function() { // eslint-disable-line consistent-return
for (var keys = Object.keys(this), i = keys.length - 1; i > -1; --i)
if (fieldMap[keys[i]] === 1 && this[keys[i]] !== undefined && this[keys[i]] !== nu