@tensorflow-models/body-pix
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Pretrained BodyPix model in TensorFlow.js
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TypeScript
/**
* @license
* Copyright 2020 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* =============================================================================
*/
import * as tf from '@tensorflow/tfjs-core';
export type BodyPixInternalResolution = number | 'low' | 'medium' | 'high' | 'full';
export type BodyPixOutputStride = 32 | 16 | 8;
export type BodyPixArchitecture = 'ResNet50' | 'MobileNetV1';
export type BodyPixQuantBytes = 1 | 2 | 4;
export type BodyPixMultiplier = 1.0 | 0.75 | 0.50;
export type ImageType = HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | OffscreenCanvas;
export type BodyPixInput = ImageData | ImageType | tf.Tensor3D;
export type PersonSegmentation = {
data: Uint8Array;
width: number;
height: number;
pose: Pose;
};
export type SemanticPersonSegmentation = {
data: Uint8Array;
width: number;
height: number;
allPoses: Pose[];
};
export type PartSegmentation = {
data: Int32Array;
width: number;
height: number;
pose: Pose;
};
export type SemanticPartSegmentation = {
data: Int32Array;
width: number;
height: number;
allPoses: Pose[];
};
export declare interface Padding {
top: number;
bottom: number;
left: number;
right: number;
}
export declare type Part = {
heatmapX: number;
heatmapY: number;
id: number;
};
export declare type Vector2D = {
y: number;
x: number;
};
export type TensorBuffer3D = tf.TensorBuffer<tf.Rank.R3>;
export declare type PartWithScore = {
score: number;
part: Part;
};
export declare type Keypoint = {
score: number;
position: Vector2D;
part: string;
};
export declare type Pose = {
keypoints: Keypoint[];
score: number;
};
export declare type Color = {
r: number;
g: number;
b: number;
a: number;
};