@tendrock/lib
Version:
A lib under the Tendrock system for Minecraft Bedrock Script API
20 lines (19 loc) • 1.32 kB
TypeScript
import { Entity, GameMode, Player } from '@minecraft/server';
import { DamageItemStackImplOptions, DamageSlotItemStackOptions, ItemDamageResult } from '../../api';
import { Inventory } from '../../wrapper';
export declare class PlayerUtils {
protected static inventoryMap: Map<string, Inventory>;
static isPlayer(entity: Entity): entity is Player;
static isGameMode(player: Player, mode: GameMode): boolean;
static anyGameModes(player: Player, ...modes: GameMode[]): boolean;
static notGameMode(player: Player, mode: GameMode): boolean;
static notGameModes(player: Player, ...modes: GameMode[]): boolean;
static getInventory(player: Player): Inventory;
static getSelectedSlot(player: Player): import("@minecraft/server").ContainerSlot;
static consumeMainHandItem(player: Player, amount?: number): boolean;
static consumeOffHandItem(player: Player, amount?: number): boolean;
static damageMainHandItem(player: Player, amount?: number, options?: DamageSlotItemStackOptions): ItemDamageResult;
static setMainHandItemDamage(player: Player, damage: number, options?: DamageItemStackImplOptions): ItemDamageResult;
static getMainHandItem(player: Player): import("@minecraft/server").ItemStack;
static getOffHandItem(player: Player): import("@minecraft/server").ItemStack;
}