@tendrock/lib
Version:
A lib under the Tendrock system for Minecraft Bedrock Script API
43 lines (42 loc) • 2.04 kB
TypeScript
import { Block, Dimension, Direction, Entity, ItemType, Vector3 } from "@minecraft/server";
import { LoopOperator } from "../enum";
import { BlockStateSuperset } from "@minecraft/vanilla-data";
import { TendrockVector3 } from "../vector";
export declare class ServerWorld {
protected _neighborOffsetMap: Map<Direction, TendrockVector3>;
setBlockState<T extends (number | string | boolean)>(block: Block, stateName: string, state: T): void;
neighborBlock(block: Block, direction: Direction): Block;
neighborLocation(sourceLocation: Vector3, direction: Direction): Vector3;
/**
* @static
* @remarks
* 获取两个位置之间的所有位置并对其执行回调
* Get all locations between two locations and execute a callback on them
* @param pos1
* 第一个位置
* First position
* @param pos2
* 第二个位置
* Second position
* @param callback
* 对每个位置执行的回调函数
* Callback function executed for each position
*/
forEachLocationBetween(pos1: Vector3, pos2: Vector3, callback: (location: TendrockVector3) => boolean): void;
forEachNeighborBlock(block: Block, callback: (neighborBlock: Block, direction: Direction) => LoopOperator | void): void;
cycleBlockState<T extends keyof BlockStateSuperset>(block: Block, propertyName: T | string): void;
cycleBlockStateReverse<T extends keyof BlockStateSuperset>(block: Block, propertyName: T | string): void;
spawnItem(dimension: Dimension, location: Vector3, itemType: ItemType | string, amount?: number): Entity;
hasPlayerNearby(block: Block, maxDistance: number): boolean;
isAbsoluteTimeBetween(min: number, max: number): boolean;
isDayTimeBetween(min: number, max: number): boolean;
isSunrise(): boolean;
isDay(): boolean;
isMorning(): boolean;
isAfternoon(): boolean;
isSunset(): boolean;
isNight(): boolean;
isPreMidnight(): boolean;
isAfterMidnight(): boolean;
}
export declare const serverWorld: ServerWorld;