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@tendrock/lib

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A lib under the Tendrock system for Minecraft Bedrock Script API

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import { Block, Dimension, Direction, Entity, ItemType, Vector3 } from "@minecraft/server"; import { LoopOperator } from "../enum"; import { BlockStateSuperset } from "@minecraft/vanilla-data"; import { TendrockVector3 } from "../vector"; export declare class ServerWorld { protected _neighborOffsetMap: Map<Direction, TendrockVector3>; setBlockState<T extends (number | string | boolean)>(block: Block, stateName: string, state: T): void; neighborBlock(block: Block, direction: Direction): Block; neighborLocation(sourceLocation: Vector3, direction: Direction): Vector3; /** * @static * @remarks * 获取两个位置之间的所有位置并对其执行回调 * Get all locations between two locations and execute a callback on them * @param pos1 * 第一个位置 * First position * @param pos2 * 第二个位置 * Second position * @param callback * 对每个位置执行的回调函数 * Callback function executed for each position */ forEachLocationBetween(pos1: Vector3, pos2: Vector3, callback: (location: TendrockVector3) => boolean): void; forEachNeighborBlock(block: Block, callback: (neighborBlock: Block, direction: Direction) => LoopOperator | void): void; cycleBlockState<T extends keyof BlockStateSuperset>(block: Block, propertyName: T | string): void; cycleBlockStateReverse<T extends keyof BlockStateSuperset>(block: Block, propertyName: T | string): void; spawnItem(dimension: Dimension, location: Vector3, itemType: ItemType | string, amount?: number): Entity; hasPlayerNearby(block: Block, maxDistance: number): boolean; isAbsoluteTimeBetween(min: number, max: number): boolean; isDayTimeBetween(min: number, max: number): boolean; isSunrise(): boolean; isDay(): boolean; isMorning(): boolean; isAfternoon(): boolean; isSunset(): boolean; isNight(): boolean; isPreMidnight(): boolean; isAfterMidnight(): boolean; } export declare const serverWorld: ServerWorld;