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@tendrock/ipc

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An IPC system implementation of Minecraft Community Script Protocol for Minecraft Bedrock

22 lines (21 loc) 983 B
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; export class AsyncUtils { static awaitIfAsync(target) { return __awaiter(this, void 0, void 0, function* () { if (target instanceof Promise) { return yield target; } else { return target; } }); } }