@tendrock/database
Version:
A database lib under the Tendrock ecosystem for Minecraft Bedrock Edition Script API
38 lines (37 loc) • 1.66 kB
JavaScript
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
import { system } from "@minecraft/server";
import { UniqueIdUtils } from "./UniqueIdUtils";
export class Utils {
static assertInvokedByTendrock(runtimeId) {
if (runtimeId !== UniqueIdUtils.RuntimeId) {
throw new Error("This method can not be invoked manually!");
}
}
static isVector3(value) {
return typeof value === "object" && value.x !== undefined && value.y !== undefined && value.z !== undefined;
}
static runJob(generator) {
return __awaiter(this, void 0, void 0, function* () {
return new Promise((resolve, reject) => {
const genGenerator = function* () {
try {
yield* generator;
resolve(undefined);
}
catch (e) {
reject(e);
}
};
system.runJob(genGenerator());
});
});
}
}