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@tendrock/database

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A database lib under the Tendrock ecosystem for Minecraft Bedrock Edition Script API

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import { NamespacedDynamicProperty, TendrockDynamicPropertyValue } from "./NamespacedDynamicProperty"; import { Block, Entity, ItemStack, World } from "@minecraft/server"; import { Constructor, NamespacedDatabaseManager } from "./manager"; export declare abstract class GameObjectDatabase<GO extends (Block | ItemStack | Entity | World)> { readonly namespace: string; readonly parentManager: NamespacedDatabaseManager; protected _dynamicProperty: NamespacedDynamicProperty; protected _dataMap: Map<string, TendrockDynamicPropertyValue>; protected _dirtyDataIdList: string[]; protected _dirtyDataIdBuffer: string[]; protected _isFlushing: boolean; protected _uid: string; protected constructor(namespace: string, parentManager: NamespacedDatabaseManager); abstract getGameObject(): GO; abstract _saveData(runtimeId: string, identifier: string, value: TendrockDynamicPropertyValue): void; protected _markDirty(identifier: string): void; getUid(): string; set(identifier: string, value: TendrockDynamicPropertyValue): void; get(identifier: string): TendrockDynamicPropertyValue; protected _canSetAsInstance(obj: any): obj is TendrockDynamicPropertyValue; protected getInstanceImpl<T>(identifier: string, objectConstructor: Constructor<T>, createIfAbsent: boolean, options?: unknown): T | undefined; getInstanceOrCreate<T>(identifier: string, objectConstructor: Constructor<T>, options?: unknown): T; getInstance<T>(identifier: string, objectConstructor: Constructor<T>, options?: unknown): T | undefined; getInstanceIfPresent<T>(identifier: string): T | undefined; delete(identifier: string): void; forEach(callback: (identifier: string, value: TendrockDynamicPropertyValue) => void): void; size(): number; entries(): MapIterator<[string, TendrockDynamicPropertyValue]>; keys(): MapIterator<string>; values(): MapIterator<TendrockDynamicPropertyValue>; isFlushing(): boolean; clear(): void; clearDynamicProperties(dataIdList?: string[]): void; protected _onFlushFinished(): void; _beginFlush(runtimeId: string): void; _endFlush(runtimeId: string): void; _getDirtyDataIdList(runtimeId: string): string[]; }