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@teaui/core

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A high-level terminal UI library for Node

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import { View } from '../View'; import { Point } from '../geometry'; import { UnboundSystem } from '../System'; import type { MouseEventListener, MouseEventListenerName, SystemMouseEvent } from '../events'; export declare class MouseManager { #private; reset(): void; /** * @return boolean Whether the mouse.move targets changed */ commit(system: UnboundSystem): boolean; /** * Multiple views can claim the mouse.move event; they will all receive it. * Only the last view to claim button or wheel events will receive those events. */ registerMouse(view: View, offset: Point, point: Point, eventNames: MouseEventListenerName[]): void; checkMouse(view: View, x: number, y: number): void; hasMouseDownListener(x: number, y: number, event: SystemMouseEvent): boolean; getMouseListener(x: number, y: number): MouseEventListener | undefined; trigger(systemEvent: SystemMouseEvent, system: UnboundSystem): void; }