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@teaui/core

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A high-level terminal UI library for Node

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import type { Terminal } from './terminal'; import { Style } from './Style'; import { Rect, Point, Size } from './geometry'; import { Screen } from './Screen'; import { View } from './View'; import type { HotKeyDef, MouseEventListenerName } from './events'; /** * Defines a region (contentSize) in which to draw, and a subset (visibleRect) that * is on-screen. Anything not in the visibleRect is considered invisible (and any * drawing outside the rect will be clipped) */ export declare class Viewport { #private; /** * For modals, this is the Rect of the view that presented the modal, in absolute * coordinates */ parentRect: Rect; constructor(screen: Screen, terminal: Terminal, contentSize: Size); /** * during render, `contentSize` is what you should use for laying out your * rectangles. in most cases this is synonymous with "visible" area, but not * always. */ get contentSize(): Size; get visibleRect(): Rect; get contentRect(): Rect; get isEmpty(): boolean; /** * @return boolean Whether the modal creation was successful */ requestModal(modal: View, onClose: () => void): boolean; registerHotKey(key: HotKeyDef): void; /** * @return boolean Whether the current render target is the focus view */ registerFocus(): boolean; /** * @see MouseManager.registerMouse */ registerMouse(eventNames: MouseEventListenerName | MouseEventListenerName[], rect?: Rect): void; registerTick(): void; /** * Clears out, and optionally "paints" default foreground/background colors. If no * region is provided, the entire visibleRect is painted. */ paint(defaultStyle: Style, region?: Point | Rect): void; /** * Does not support newlines (no default wrapping behavior), * always prints left-to-right. */ write(input: string, to: Point, style?: Style): void; /** * Forwards 'meta' ANSI sequences (see ITerm) to the terminal */ writeMeta(str: string): void; usingPen(style: Style | undefined, draw: (pen: Pen) => void): void; usingPen(draw: (pen: Pen) => void): void; _render(view: View, clip: Rect, draw: (viewport: Viewport) => void): void; clipped(clip: Rect, draw: (viewport: Viewport) => void): void; clipped(clip: Rect, style: Style, draw: (viewport: Viewport) => void): void; } declare class Pen { #private; constructor(initialStyle: Style, setter: (style?: Style) => void); /** * Used in Text drawing components - the component usually defines a starting * style (`viewport.usingPen(style, pen => {})`), and as it prints characters * (`char of unicode.printableChars(line)`) it will detect 0-width SGR codes * (`unicode.charWidth(char) === 0`). These codes can be used to create a `Style` * object (`Style.fromSGR(char)`). * * SGR codes do support turn-on/turn-off, but this doesn't work well when, say, the * default style already has certain features turned on. For instance, if the * string specifies one region to be bold, but the entire Text component is meant * to be bold, the behaviour of "turn-off-bold" is actually incorrect here. * * This is why the `fromSGR` method accepts the default style - it can be compared * with the SGR state to determine what to do. */ mergePen(style: Style): void; /** * replacePen is better when you need to control the drawing style, but you will * assign the entire desired style. */ replacePen(style: Style): void; pushPen(style?: Style | undefined): void; popPen(): void; } export {};