@teaui/core
Version:
A high-level terminal UI library for Node
109 lines • 3.96 kB
JavaScript
import * as unicode from '@teaui/term';
import { View } from '../View.js';
import { Style } from '../Style.js';
import { Point, Size } from '../geometry.js';
import { isMouseClicked } from '../events/index.js';
export class CollapsibleText extends View {
#lines = [];
#style;
#isCollapsed = true;
constructor(props) {
super(props);
this.#update(props);
}
update(props) {
this.#update(props);
super.update(props);
}
#update({ text, style }) {
this.#style = style;
this.#lines = text.split('\n');
}
get text() {
return this.#lines.join('\n');
}
set text(value) {
this.#lines = value.split('\n');
this.invalidateSize();
}
naturalSize(available) {
if (this.#lines.length === 0) {
return Size.zero;
}
if (this.#lines.length === 1) {
const { width: lineWidth, height: lineHeight } = unicode.stringSize(this.#lines, available.width);
if (lineWidth <= available.width && lineHeight === 1) {
return new Size(lineWidth, 1);
}
if (this.#isCollapsed) {
return new Size(lineWidth + 2, 1);
}
return new Size(lineWidth + 2, lineHeight);
}
if (this.#isCollapsed) {
const lineWidth = unicode.lineWidth(this.#lines[0]);
return new Size(lineWidth + 2, 1);
}
return new Size(unicode.stringSize(this.#lines, available.width)).grow(2, 0);
}
receiveMouse(event, system) {
super.receiveMouse(event, system);
if (isMouseClicked(event)) {
this.#isCollapsed = !this.#isCollapsed;
this.invalidateSize();
}
}
render(viewport) {
if (viewport.isEmpty) {
return;
}
const lines = this.#lines;
if (!lines.length) {
return;
}
const startingStyle = Style.NONE;
viewport.usingPen(this.#style, pen => {
const { width, height } = unicode.stringSize(lines, viewport.contentSize.width);
const point = new Point(0, 0).mutableCopy();
let offsetX = 0;
if (viewport.contentSize.width < width || height > 1) {
viewport.registerMouse('mouse.button.left');
viewport.write(this.#isCollapsed ? '► ' : '▼ ', Point.zero, this.purpose.text({ isPressed: this.isPressed }));
offsetX = 2;
}
point.x = offsetX;
for (const line of this.#lines) {
let didWrap = false;
for (const char of unicode.printableChars(line)) {
const width = unicode.charWidth(char);
if (width === 0) {
pen.mergePen(Style.fromSGR(char, startingStyle));
continue;
}
if (!this.#isCollapsed && point.x >= viewport.contentSize.width) {
didWrap = true;
point.x = offsetX;
point.y += 1;
}
// don't print preceding whitespace after line wrap
if (didWrap && char.match(/\s/)) {
continue;
}
didWrap = false;
if (point.x >= viewport.visibleRect.minX() &&
point.x + width - 1 < viewport.visibleRect.maxX() &&
point.y >= viewport.visibleRect.minY()) {
viewport.write(char, point);
}
point.x += width;
}
point.y += 1;
if (point.y >= viewport.visibleRect.maxY()) {
break;
}
point.x = offsetX;
}
});
}
}
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