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@teampanfu/phaser-nineslice

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class Example extends Phaser.Scene { preload() { this.load.image('bluebox', './assets/bluebox.png') } create() { this.add.text(10, 10, 'This is the original image:') this.add.image(10, 40, 'bluebox').setOrigin(0) this.disableDebugDraw() this.add.text(10, 170, 'You can resize it with NineSplice as you like:') const startX = 10 const startY = 200 const width = 350 const height = 200 const texture = 'bluebox' const offsets = [35, 15] this.slice = this.add.nineslice(startX, startY, width, height, texture, offsets) } enableDebugDraw() { const text = this.add.text(10, this.scale.height - 30, 'Disable debug drawing') text.setInteractive({ useHandCursor: true }) text.on('pointerdown', () => { text.destroy() this.disableDebugDraw() this.slice.enableDebugDraw(false) }) } disableDebugDraw() { const text = this.add.text(10, this.scale.height - 30, 'Enable debug drawing') text.setInteractive({ useHandCursor: true }) text.on('pointerdown', () => { text.destroy() this.enableDebugDraw() this.slice.enableDebugDraw() }) } } const config = { width: 800, height: 600, backgroundColor: '0x9a9a9a', scene: [Example], plugins: { global: [ { key: 'NineSlicePlugin', plugin: NineSlice.Plugin, start: true } ] }, scale: { autoCenter: Phaser.Scale.CENTER_BOTH } } window.onload = () => { new Phaser.Game(config) }