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@teamhive/lottie-player

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Lottie animation web component.

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import { EventEmitter } from '../../stencil.core'; import { PlayerState } from '../../utils/player-state'; import { PlayMode } from '../../utils/player-mode'; export declare class LottiePlayer { container: HTMLElement; /** * Play mode. */ mode: PlayMode; /** * Autoplay animation on load */ autoplay: boolean; /** * Background color. */ background?: string; /** * Show controls. */ controls: boolean; /** * Number of times to loop animation. */ count?: number; /** * Direction of animation */ direction: number; /** * Whether to play on mouse hover */ hover: boolean; /** * Whether to loop animation */ loop: boolean; /** * Renderer to use. */ renderer: 'svg'; /** * Animation speed. */ speed: number; /** * Bodymovin JSON data or URL to json. */ src?: string; /** * Player state. */ currentState: PlayerState; seeker: any; intermission: number; error: EventEmitter; frame: EventEmitter; complete: EventEmitter; looped: EventEmitter; ready: EventEmitter; loaded: EventEmitter; playing: EventEmitter; paused: EventEmitter; stopped: EventEmitter; freezed: EventEmitter; private _io?; private _lottie?; private _prevState?; private _counter; componentDidLoad(): void; load(src: string | object): void; /** * Start playing animation. */ play(): Promise<void>; /** * Stop playing animation. */ pause(): Promise<void>; /** * Stops animation play. */ stop(): Promise<void>; /** * Seek to a given frame. */ seek(value: number | string): Promise<void>; /** * Freeze animation play. * This internal state pauses animation and is used to differentiate between * user requested pauses and component instigated pauses. */ freeze(): void; getLottie(): Promise<any>; /** * Sets animation play speed * @param value Playback speed. */ setSpeed(value?: number): Promise<void>; /** * Animation play direction. * @param value Direction values. */ setDirection(value: number): Promise<void>; /** * Sets the looping of the animation. * * @param value Whether to enable looping. Boolean true enables looping. */ setLooping(value: boolean): Promise<void>; /** * Toggle playing state. */ togglePlay(): Promise<void>; /** * Toggles animation looping. */ toggleLooping(): Promise<void>; renderButtonIcon(isPlaying: any): any; renderControls(): any; render(): any; /** * Handle visibility change events. */ private onVisibilityChange; /** * Handles click and drag actions on the progress track. */ private handleSeekChange; }