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@team-lodestone/lodestone-ui

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Library of UI components used by Project Lodestone.

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/** Call this when languages are initialized in the dependent. * * Unfortunately I cannot find an easy way around forcing a second init. * * @param options passed to init which takes ConfigureOptionsInit, but it's not exported, so I have to use type `any`. */ export declare function initLUILanguages(options: never): Promise<void>; export { default as Topbar } from './Components/Topbar.svelte'; export { default as Dialog } from './Components/Dialog.svelte'; export { default as ButtonLink } from './Components/ButtonLink.svelte'; export { default as Footer } from './Components/Footer.svelte'; export { default as ProgressBar } from './Components/ProgressBar.svelte'; export { default as InfoCard } from './Components/InfoCard.svelte'; export { default as Option } from './Components/Option.svelte'; export { default as ScreenAwareTopbarButton } from './Components/ScreenAwareTopbarButton.svelte'; export { default as Scrollable } from './Components/Scrollable.svelte'; export { default as DropDownBox } from './Components/DropDownBox.svelte'; export { default as Tooltip } from './Components/Tooltip.svelte'; export { default as SlideUp } from './Components/SlideUp.svelte'; export { default as FSPickerButton } from './Components/FSPickerButton.svelte';