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@tdurtschi/bug

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Bug is a simulation that models a weevil walking around in an HTML canvas.

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"use strict"; var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; Object.defineProperty(exports, "__esModule", { value: true }); var Victor = require("victor"); var TreeBuilder = (function () { function TreeBuilder() { var _this = this; this.left = function (left) { _this.leftBranch = Object.assign({}, TreeBuilder.defaultNode, left); return _this; }; this.right = function (right) { _this.rightBranch = Object.assign({}, TreeBuilder.defaultNode, right); return _this; }; this.node = function (x, y) { _this.nodeVector = new Victor(x, y); return _this; }; this.build = function () { var tree = __assign(__assign({}, TreeBuilder.defaultNode), { node: _this.nodeVector || new Victor(0, 0), left: _this.leftBranch, right: _this.rightBranch }); if (tree.left) tree.left.parent = tree; if (tree.right) tree.right.parent = tree; return tree; }; } TreeBuilder.defaultNode = { depth: 0, parent: null, left: null, right: null, node: new Victor(0, 0) }; return TreeBuilder; }()); exports.default = TreeBuilder; //# sourceMappingURL=treeBuilder.js.map