@tdurtschi/bug
Version:
Bug is a simulation that models a weevil walking around in an HTML canvas.
37 lines • 1.39 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Tree = void 0;
var plant_1 = __importDefault(require("../plant"));
var treeStruct_1 = require("./treeStruct");
var Tree = (function (_super) {
__extends(Tree, _super);
function Tree() {
return _super !== null && _super.apply(this, arguments) || this;
}
Tree.prototype.update = function () {
this.struct.update();
};
Tree.prototype.generateGraph = function () {
this.struct = new treeStruct_1.TreeStruct();
return this.struct;
};
return Tree;
}(plant_1.default));
exports.Tree = Tree;
//# sourceMappingURL=tree.js.map