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@tdurtschi/bug

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Bug is a simulation that models a weevil walking around in an HTML canvas.

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Tree = void 0; var plant_1 = __importDefault(require("../plant")); var treeStruct_1 = require("./treeStruct"); var Tree = (function (_super) { __extends(Tree, _super); function Tree() { return _super !== null && _super.apply(this, arguments) || this; } Tree.prototype.update = function () { this.struct.update(); }; Tree.prototype.generateGraph = function () { this.struct = new treeStruct_1.TreeStruct(); return this.struct; }; return Tree; }(plant_1.default)); exports.Tree = Tree; //# sourceMappingURL=tree.js.map