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@tdurtschi/bug

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Bug is a simulation that models a weevil walking around in an HTML canvas.

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } }); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; Object.defineProperty(exports, "__esModule", { value: true }); var bug_1 = __importStar(require("./bug")); var Victor = require("victor"); var stats_1 = require("../../util/stats"); var BugFactory = (function () { function BugFactory(generateId, width) { this.generateId = generateId; this.width = width; } BugFactory.prototype.build = function (initialState) { var newState = Object.assign({ direction: stats_1.randBool() ? new Victor(1, 0) : new Victor(-1, 0), pos: this.randomX(), }, initialState, { size: initialState && initialState.size instanceof Victor ? initialState.size : bug_1.defaultState().size.multiplyScalar((initialState === null || initialState === void 0 ? void 0 : initialState.size) / 4), }); if (!(initialState === null || initialState === void 0 ? void 0 : initialState.size)) { delete newState.size; } return new bug_1.default(this.generateId(), newState); }; BugFactory.prototype.randomX = function () { return new Victor(Math.floor(Math.random() * this.width - 40), 0); }; return BugFactory; }()); exports.default = BugFactory; //# sourceMappingURL=bugFactory.js.map