@tdurtschi/bug
Version:
Bug is a simulation that models a weevil walking around in an HTML canvas.
50 lines • 2.13 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
Object.defineProperty(exports, "__esModule", { value: true });
var bug_1 = __importStar(require("./bug"));
var Victor = require("victor");
var stats_1 = require("../../util/stats");
var BugFactory = (function () {
function BugFactory(generateId, width) {
this.generateId = generateId;
this.width = width;
}
BugFactory.prototype.build = function (initialState) {
var newState = Object.assign({
direction: stats_1.randBool() ? new Victor(1, 0) : new Victor(-1, 0),
pos: this.randomX(),
}, initialState, {
size: initialState && initialState.size instanceof Victor
? initialState.size
: bug_1.defaultState().size.multiplyScalar((initialState === null || initialState === void 0 ? void 0 : initialState.size) / 4),
});
if (!(initialState === null || initialState === void 0 ? void 0 : initialState.size)) {
delete newState.size;
}
return new bug_1.default(this.generateId(), newState);
};
BugFactory.prototype.randomX = function () {
return new Victor(Math.floor(Math.random() * this.width - 40), 0);
};
return BugFactory;
}());
exports.default = BugFactory;
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