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@tdurtschi/bug

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Bug is a simulation that models a weevil walking around in an HTML canvas.

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.TurnAround = void 0; var BugBehavior_1 = require("./BugBehavior"); var TurnAround = (function (_super) { __extends(TurnAround, _super); function TurnAround(bug) { return _super.call(this, bug) || this; } TurnAround.prototype.do = function () { var bug = this.bug; var subtractVector = bug.direction.clone().norm().multiplyScalar(bug.size.x + 1); bug.pos.subtract(subtractVector); bug.direction.multiplyScalar(-1); bug.finishBehavior(); }; ; return TurnAround; }(BugBehavior_1.BugBehavior)); exports.TurnAround = TurnAround; //# sourceMappingURL=turnAround.js.map