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@tdurtschi/bug

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Bug is a simulation that models a weevil walking around in an HTML canvas.

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"use strict"; var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); var entity_manager_1 = __importDefault(require("../../src/core/entity-manager")); var game_engine_1 = require("../../src/core/game-engine"); var fakeUI_1 = __importDefault(require("../fixtures/fakeUI")); describe("Game Saving & Loading", function () { var newGame = function (options) { return new game_engine_1.GameEngine(__assign({ gameUI: fakeUI_1.default(), entityManager: new entity_manager_1.default([]), width: 0, height: 0 }, options)); }; it("Can export and load a game with some entities", function () { var game = newGame(); game.addBug({ id: 20 }); var gameState = game.exportCurrentState(); var otherGame = newGame({ initialState: gameState }); expect(otherGame.entityManager.getEntities().filter(function (e) { return e.id == 20; }).length).toEqual(1); }); }); //# sourceMappingURL=game-load.integration.spec.js.map