@tanstack/ai
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Type-safe TypeScript AI SDK for streaming chat, tool calling, agents, structured outputs, and multimodal generation.
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text/typescript
import { chatParamsFromRequestBody } from './utilities/chat-params'
import { durableStreamSource, runErrorChunk } from './stream-to-response'
import { resolveDebugOption } from './logger/resolve'
import type { StreamDurability } from './stream-durability'
import type { DebugOption } from './logger/types'
import type { ModelMessage, StreamChunk, UIMessage } from './types'
/**
* The minimal WHATWG WebSocket surface the core needs. Cloudflare
* `WebSocketPair` server sockets, Deno's upgraded sockets, and `ws` (Node)
* sockets already satisfy it; Bun's `ServerWebSocket` (handler-object API)
* gets a ~10-line adapter at the call site.
*/
export interface WebSocketLike {
send: (data: string) => void
close: (code?: number, reason?: string) => void
addEventListener: {
(type: 'message', handler: (ev: { data: unknown }) => void): void
(type: 'close' | 'error', handler: () => void): void
}
}
/** One inbound WS text frame, after JSON parse + shape discrimination. */
export type InboundFrame =
| { kind: 'run'; input: unknown }
| { kind: 'abort'; runId: string }
/**
* Encode one server→client frame. Durable frames carry the opaque offset in an
* `{ id, chunk }` envelope (identical to the NDJSON wire); non-durable frames
* are the bare chunk. Unambiguous because a bare chunk always has a top-level
* `type` and the envelope never does.
*/
export function encodeWsFrame(
chunk: StreamChunk,
id: string | undefined,
): string {
return JSON.stringify(id === undefined ? chunk : { id, chunk })
}
/**
* Decode one client→server frame. An `{ type: 'abort', runId }` object is a
* control frame; anything else is treated as a `RunAgentInput` and validated
* downstream by `chatParamsFromRequestBody`.
*/
export function decodeWsFrame(data: string): InboundFrame {
const parsed: unknown = JSON.parse(data)
if (
typeof parsed === 'object' &&
parsed !== null &&
(parsed as { type?: unknown }).type === 'abort' &&
typeof (parsed as { runId?: unknown }).runId === 'string'
) {
return { kind: 'abort', runId: (parsed as { runId: string }).runId }
}
return { kind: 'run', input: parsed }
}
/** Per-turn context for one inbound `run` frame on a conversation-scoped socket. */
export interface WsRunContext {
messages: Array<UIMessage | ModelMessage>
threadId: string
runId: string
forwardedProps?: Record<string, unknown>
/** Synthetic per-turn request carrying `?runId=` so durability keys correctly. */
request: Request
/** Aborts on socket close or an `abort` control frame for this run. */
signal: AbortSignal
}
/**
* Build the synthetic per-turn request. A conversation-scoped socket multiplexes
* many runs; each turn's durability adapter must key on the frame's `runId`,
* which we carry in the URL query (`memoryStream`/`durableStream` already read
* `?runId` / `?offset` there). Headers are copied from the handshake so
* auth/cookies survive. A handshake carrying `?offset` is a resume and never
* reaches a fresh turn (`resumeWebSocketStream` serves it), so the offset is
* scrubbed here — otherwise a mis-routed resume handshake would make the turn's
* durability adapter silently take the replay branch instead of running onRun.
*/
export function buildTurnRequest(handshake: Request, runId: string): Request {
const url = new URL(handshake.url)
url.searchParams.set('runId', runId)
url.searchParams.delete('offset')
return new Request(url, { headers: handshake.headers })
}
export interface WebSocketStreamInit<TOffset extends string = string> {
/** Build a fresh chat() stream for each inbound RunAgentInput frame. */
onRun: (ctx: WsRunContext) => AsyncIterable<StreamChunk>
/** Per-TURN durability factory, keyed by the frame's runId via ctx.request. */
durability?: (ctx: WsRunContext) => StreamDurability<TOffset>
/** Chunks buffered per durability append (default 32). */
batch?: number
/** Heartbeat ping interval in ms (default 30_000). */
heartbeatMs?: number
/**
* Close after this many ms without any inbound frame (default 300_000).
* Never fires while a turn is still streaming, so a long single generation
* (agentic loop, >5-min turn) is safe.
*/
idleTimeoutMs?: number
debug?: DebugOption
}
/**
* Run a full-duplex, conversation-scoped chat over an already-accepted server
* socket. Each inbound RunAgentInput frame starts one chat() turn (via onRun)
* whose chunks are pumped back as frames; the socket stays open across turns
* (pending client-tool resubmit, next user message) until the client closes it
* or the idle timeout fires. An abort control frame aborts only its turn.
*/
export function toWebSocketStream<TOffset extends string = string>(
socket: WebSocketLike,
request: Request,
init: WebSocketStreamInit<TOffset>,
): void {
const logger = resolveDebugOption(init.debug)
const activeTurns = new Map<string, AbortController>()
// Abort frames that raced ahead of their run's registration: `handleInbound`
// awaits body validation before it registers into `activeTurns`, so an abort
// arriving inside that window would otherwise be silently discarded.
const earlyAborts = new Set<string>()
const heartbeatMs = init.heartbeatMs ?? 30_000
const idleTimeoutMs = init.idleTimeoutMs ?? 300_000
let lastActivity = Date.now()
let closed = false
const heartbeat = setInterval(() => {
try {
socket.send(JSON.stringify({ type: 'ping' }))
} catch {
// Socket is CLOSING/CLOSED between ticks — teardown below clears this
// interval; swallow so the timer callback doesn't throw uncaught in the
// meantime.
}
}, heartbeatMs)
const idle = setInterval(
() => {
// Never idle-reap while a turn is in flight: a long single onRun
// iteration (agentic loop / >5-min generation) sends no INBOUND
// frames, so idle would otherwise fire and kill live work.
if (activeTurns.size === 0 && Date.now() - lastActivity > idleTimeoutMs) {
socket.close(1000, 'idle')
}
},
Math.min(idleTimeoutMs, 30_000),
)
function teardown(): void {
closed = true
for (const controller of activeTurns.values()) controller.abort()
activeTurns.clear()
clearInterval(heartbeat)
clearInterval(idle)
}
socket.addEventListener('close', teardown)
// Without this, an errored socket whose `close` never follows would leak
// both intervals and never abort its turns — and on `ws` (an EventEmitter)
// an `error` event with no listener is thrown as an uncaught exception.
socket.addEventListener('error', () => {
logger.errors('WebSocket errored; aborting its turns')
teardown()
try {
socket.close(1011, 'socket error')
} catch {
// socket already closing/closed — nothing to do
}
})
socket.addEventListener('message', (event: { data: unknown }) => {
if (typeof event.data !== 'string') return
lastActivity = Date.now()
// Inbound frames are client-controlled: a malformed frame (bad JSON, or
// valid JSON that isn't an AG-UI RunAgentInput/abort shape) must be
// dropped, not crash the socket or leak an unhandled rejection.
let frame: InboundFrame
try {
frame = decodeWsFrame(event.data)
} catch (error) {
logger.errors('Failed to decode inbound WS frame; dropping it', {
error,
})
return
}
if (frame.kind === 'abort') {
const turn = activeTurns.get(frame.runId)
if (turn) turn.abort()
else earlyAborts.add(frame.runId)
return
}
void handleInbound(frame.input)
})
/**
* Surface a turn failure to the client as a live `RUN_ERROR` frame. The
* socket is conversation-scoped and stays open, so without this frame the
* client would see neither a terminal chunk nor a close — a permanent hang.
* Mirrors the HTTP transports, which synthesize the live `RUN_ERROR` when
* the producer rethrows (see `durableStreamSource`'s terminal contract).
*/
function sendRunError(error: unknown): void {
try {
socket.send(encodeWsFrame(runErrorChunk(error), undefined))
} catch {
// Socket is CLOSING/CLOSED — the client sees onclose instead.
}
}
async function handleInbound(input: unknown): Promise<void> {
let params: Awaited<ReturnType<typeof chatParamsFromRequestBody>>
try {
params = await chatParamsFromRequestBody(input)
} catch (error) {
logger.errors('Invalid inbound WS run frame; dropping it', { error })
sendRunError(error)
return
}
// The socket may have closed (or errored) during the await above — the
// teardown that drains `activeTurns` already ran, so registering now
// would start a turn nothing can ever abort.
if (closed) return
const turnAbort = new AbortController()
// A second inbound frame with the same runId (client resubmit) must
// abort the earlier turn. Otherwise the old controller is overwritten
// and close/abort frames can no longer reach it.
activeTurns.get(params.runId)?.abort()
activeTurns.set(params.runId, turnAbort)
if (earlyAborts.delete(params.runId)) turnAbort.abort()
const ctx: WsRunContext = {
messages: params.messages,
threadId: params.threadId,
runId: params.runId,
forwardedProps: params.forwardedProps,
request: buildTurnRequest(request, params.runId),
signal: turnAbort.signal,
}
try {
if (init.durability) {
const adapter = init.durability(ctx)
const { source, getId } = durableStreamSource(
init.onRun(ctx),
adapter,
{
abortController: turnAbort,
...(init.batch === undefined ? {} : { batch: init.batch }),
logger,
},
)
for await (const chunk of source) {
socket.send(encodeWsFrame(chunk, getId(chunk)))
}
} else {
for await (const chunk of init.onRun(ctx)) {
socket.send(encodeWsFrame(chunk, undefined))
}
}
} catch (error) {
// An aborted turn (socket close, abort frame, same-runId resubmit) is
// expected teardown, not a turn failure — nothing to report.
if (!turnAbort.signal.aborted) {
logger.errors('WS turn failed', { error })
sendRunError(error)
}
} finally {
// Only delete if this turn still owns the entry: a duplicate in-flight
// runId (e.g. a client resubmitting before the first turn finished)
// would otherwise let the OLDER turn's cleanup delete the NEWER turn's
// still-active controller (TOCTOU).
if (activeTurns.get(params.runId) === turnAbort) {
activeTurns.delete(params.runId)
}
}
}
}
/**
* A resume is served entirely from the durability log, so there is no
* producer to iterate. This empty source satisfies `durableStreamSource`'s
* signature; on a resume it replays from the log and never touches this.
* Mirrors the private helper of the same name in `stream-to-response.ts`.
*/
function emptyDurableSource(): AsyncIterable<StreamChunk> {
return (async function* () {})()
}
/**
* Read-only replay of a run's durability log over a socket (mirrors
* `resumeServerSentEventsResponse`). The adapter captures the offset from the
* request (`?offset`/`Last-Event-ID`); no model runs. Closes 1008 when there
* is nothing to resume.
*/
export function resumeWebSocketStream<TOffset extends string = string>(
socket: WebSocketLike,
options: {
adapter: StreamDurability<TOffset>
batch?: number
debug?: DebugOption
},
): void {
const logger = resolveDebugOption(options.debug)
if (options.adapter.resumeFrom() === null) {
socket.close(1008, 'no resume offset')
return
}
const abortController = new AbortController()
socket.addEventListener('close', () => abortController.abort())
// An `error` with no listener is an uncaught exception on `ws`; abort the
// replay so the pump below stops instead of writing to a dead socket.
socket.addEventListener('error', () => abortController.abort())
const { source, getId } = durableStreamSource(
emptyDurableSource(),
options.adapter,
{
abortController,
...(options.batch === undefined ? {} : { batch: options.batch }),
logger,
},
)
void (async () => {
for await (const chunk of source) {
socket.send(encodeWsFrame(chunk, getId(chunk)))
}
// Source exhausted = the durability log is complete/terminal; nothing more
// will arrive on this read-only socket. Close so the client's reconnect
// loop sees onclose and terminates (bounded) instead of awaiting a chunk
// that never comes. Safe across durability models: a live decoupled
// producer (e.g. durableStream) keeps `read` parked until the terminal,
// so the source doesn't exhaust until the run truly ends; a completed
// in-process log closes immediately.
try {
socket.close(1000)
} catch {
// socket already closing/closed — nothing to do
}
})().catch((error: unknown) => {
logger.errors('resume websocket replay failed', { error })
try {
socket.close(1011, 'resume failed')
} catch {
// socket already closing/closed — nothing to do
}
})
}
interface WebSocketPairCtor {
new (): { 0: unknown; 1: WebSocketLike & { accept?: () => void } }
}
function upgradeOrThrow(helper: string): {
client: unknown
server: WebSocketLike
} {
const Pair = (globalThis as { WebSocketPair?: WebSocketPairCtor })
.WebSocketPair
if (!Pair) {
throw new Error(
`${helper} requires a runtime with WebSocketPair (Cloudflare Workers/Durable Objects). ` +
`On other runtimes upgrade the socket yourself and call ${helper.replace('Response', 'Stream')}.`,
)
}
const pair = new Pair()
const server = pair[1]
server.accept?.()
return { client: pair[0], server }
}
function upgradeResponse(client: unknown): Response {
return new Response(null, {
status: 101,
// Cloudflare-specific field; typed loosely to avoid a DOM lib dependency.
webSocket: client,
} as ResponseInit & { webSocket: unknown })
}
/**
* Cloudflare wrapper (Workers/Durable Objects): creates a `WebSocketPair`,
* accepts the server socket, delegates to {@link toWebSocketStream}, and
* returns the 101 upgrade `Response` carrying the client socket. Throws when
* the runtime has no `WebSocketPair` (Node, Deno, Bun) — upgrade the socket
* yourself and call {@link toWebSocketStream} directly there.
*/
export function toWebSocketResponse<TOffset extends string = string>(
request: Request,
init: WebSocketStreamInit<TOffset>,
): Response {
const { client, server } = upgradeOrThrow('toWebSocketResponse')
toWebSocketStream(server, request, init)
return upgradeResponse(client)
}
/**
* Cloudflare wrapper (Workers/Durable Objects): creates a `WebSocketPair`,
* accepts the server socket, delegates to {@link resumeWebSocketStream}, and
* returns the 101 upgrade `Response` carrying the client socket. Throws when
* the runtime has no `WebSocketPair` (Node, Deno, Bun) — upgrade the socket
* yourself and call {@link resumeWebSocketStream} directly there.
*
* @example
* ```ts
* resumeWebSocketResponse({ adapter: memoryStream(request) })
* ```
*/
export function resumeWebSocketResponse<
TOffset extends string = string,
>(options: {
adapter: StreamDurability<TOffset>
batch?: number
debug?: DebugOption
}): Response {
const { client, server } = upgradeOrThrow('resumeWebSocketResponse')
resumeWebSocketStream(server, options)
return upgradeResponse(client)
}