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@tamgl/colyseus-schema

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Binary state serializer with delta encoding for games

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import { $decoder, $deleteByIndex, $encoder, $filter, $getByIndex, $onEncodeEnd } from "../symbols"; import { Collection } from "../HelperTypes"; import type { StateView } from "../../encoder/StateView"; export declare class SetSchema<V = any> implements Collection<number, V> { protected $items: Map<number, V>; protected $indexes: Map<number, number>; protected deletedItems: { [field: string]: V; }; protected $refId: number; static [$encoder]: import("../../encoder/EncodeOperation").EncodeOperation<any>; static [$decoder]: import("../../decoder/DecodeOperation").DecodeOperation<any>; /** * Determine if a property must be filtered. * - If returns false, the property is NOT going to be encoded. * - If returns true, the property is going to be encoded. * * Encoding with "filters" happens in two steps: * - First, the encoder iterates over all "not owned" properties and encodes them. * - Then, the encoder iterates over all "owned" properties per instance and encodes them. */ static [$filter](ref: SetSchema, index: number, view: StateView): boolean; static is(type: any): boolean; constructor(initialValues?: Array<V>); add(value: V): number | false; entries(): MapIterator<[number, V]>; delete(item: V): boolean; clear(): void; has(value: V): boolean; forEach(callbackfn: (value: V, key: number, collection: SetSchema<V>) => void): void; values(): MapIterator<V>; get size(): number; /** Iterator */ [Symbol.iterator](): IterableIterator<V>; protected setIndex(index: number, key: number): void; protected getIndex(index: number): number; protected [$getByIndex](index: number): V; protected [$deleteByIndex](index: number): void; protected [$onEncodeEnd](): void; toArray(): V[]; toJSON(): V[]; clone(isDecoding?: boolean): SetSchema<V>; }