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import { AnimatedEvent, attachNativeEvent } from "./AnimatedEvent.mjs"; import { DecayAnimation } from "./animations/DecayAnimation.mjs"; import { SpringAnimation } from "./animations/SpringAnimation.mjs"; import { TimingAnimation } from "./animations/TimingAnimation.mjs"; import { AnimatedAddition } from "./nodes/AnimatedAddition.mjs"; import { AnimatedDiffClamp } from "./nodes/AnimatedDiffClamp.mjs"; import { AnimatedDivision } from "./nodes/AnimatedDivision.mjs"; import { AnimatedInterpolation } from "./nodes/AnimatedInterpolation.mjs"; import { AnimatedModulo } from "./nodes/AnimatedModulo.mjs"; import { AnimatedMultiplication } from "./nodes/AnimatedMultiplication.mjs"; import { AnimatedNode } from "./nodes/AnimatedNode.mjs"; import { AnimatedSubtraction } from "./nodes/AnimatedSubtraction.mjs"; import { AnimatedTracking } from "./nodes/AnimatedTracking.mjs"; import { AnimatedValue } from "./nodes/AnimatedValue.mjs"; import { AnimatedValueXY } from "./nodes/AnimatedValueXY.mjs"; import { createAnimatedComponent } from "./createAnimatedComponent.mjs"; import { AnimatedColor } from "./nodes/AnimatedColor.mjs"; const add = function (a, b) { return new AnimatedAddition(a, b); }; const subtract = function (a, b) { return new AnimatedSubtraction(a, b); }; const divide = function (a, b) { return new AnimatedDivision(a, b); }; const multiply = function (a, b) { return new AnimatedMultiplication(a, b); }; const modulo = function (a, modulus) { return new AnimatedModulo(a, modulus); }; const diffClamp = function (a, min, max) { return new AnimatedDiffClamp(a, min, max); }; const _combineCallbacks = function (callback, config) { if (callback && config.onComplete) { return (...args) => { config.onComplete && config.onComplete(...args); callback && callback(...args); }; } else { return callback || config.onComplete; } }; const maybeVectorAnim = function (value, config, anim) { if (value instanceof AnimatedValueXY) { const configX = { ...config }; const configY = { ...config }; for (const key in config) { const { x, y } = config[key]; if (x !== void 0 && y !== void 0) { configX[key] = x; configY[key] = y; } } const aX = anim(value.x, configX); const aY = anim(value.y, configY); return parallel([aX, aY], { stopTogether: false }); } else if (value instanceof AnimatedColor) { const configR = { ...config }; const configG = { ...config }; const configB = { ...config }; const configA = { ...config }; for (const key in config) { const { r, g, b, a } = config[key]; if (r !== void 0 && g !== void 0 && b !== void 0 && a !== void 0) { configR[key] = r; configG[key] = g; configB[key] = b; configA[key] = a; } } const aR = anim(value.r, configR); const aG = anim(value.g, configG); const aB = anim(value.b, configB); const aA = anim(value.a, configA); return parallel([aR, aG, aB, aA], { stopTogether: false }); } return null; }; const spring = function (value, config) { const start = function (animatedValue, configuration, callback) { callback = _combineCallbacks(callback, configuration); const singleValue = animatedValue; const singleConfig = configuration; singleValue.stopTracking(); if (configuration.toValue instanceof AnimatedNode) { singleValue.track(new AnimatedTracking(singleValue, configuration.toValue, SpringAnimation, singleConfig, callback)); } else { singleValue.animate(new SpringAnimation(singleConfig), callback); } }; return maybeVectorAnim(value, config, spring) || { start: function (callback) { start(value, config, callback); }, stop: function () { value.stopAnimation(); }, reset: function () { value.resetAnimation(); }, _startNativeLoop: function (iterations) { const singleConfig = { ...config, iterations }; start(value, singleConfig); }, _isUsingNativeDriver: function () { return config.useNativeDriver || false; } }; }; const timing = function (value, config) { const start = function (animatedValue, configuration, callback) { callback = _combineCallbacks(callback, configuration); const singleValue = animatedValue; const singleConfig = configuration; singleValue.stopTracking(); if (configuration.toValue instanceof AnimatedNode) { singleValue.track(new AnimatedTracking(singleValue, configuration.toValue, TimingAnimation, singleConfig, callback)); } else { singleValue.animate(new TimingAnimation(singleConfig), callback); } }; return maybeVectorAnim(value, config, timing) || { start: function (callback) { start(value, config, callback); }, stop: function () { value.stopAnimation(); }, reset: function () { value.resetAnimation(); }, _startNativeLoop: function (iterations) { const singleConfig = { ...config, iterations }; start(value, singleConfig); }, _isUsingNativeDriver: function () { return config.useNativeDriver || false; } }; }; const decay = function (value, config) { const start = function (animatedValue, configuration, callback) { callback = _combineCallbacks(callback, configuration); const singleValue = animatedValue; const singleConfig = configuration; singleValue.stopTracking(); singleValue.animate(new DecayAnimation(singleConfig), callback); }; return maybeVectorAnim(value, config, decay) || { start: function (callback) { start(value, config, callback); }, stop: function () { value.stopAnimation(); }, reset: function () { value.resetAnimation(); }, _startNativeLoop: function (iterations) { const singleConfig = { ...config, iterations }; start(value, singleConfig); }, _isUsingNativeDriver: function () { return config.useNativeDriver || false; } }; }; const sequence = function (animations) { let current = 0; return { start: function (callback) { const onComplete = function (result) { if (!result.finished) { callback && callback(result); return; } current++; if (current === animations.length) { callback && callback(result); return; } animations[current].start(onComplete); }; if (animations.length === 0) { callback && callback({ finished: true }); } else { animations[current].start(onComplete); } }, stop: function () { if (current < animations.length) { animations[current].stop(); } }, reset: function () { animations.forEach((animation, idx) => { if (idx <= current) { animation.reset(); } }); current = 0; }, _startNativeLoop: function () { throw new Error("Loops run using the native driver cannot contain Animated.sequence animations"); }, _isUsingNativeDriver: function () { return false; } }; }; const parallel = function (animations, config) { let doneCount = 0; const hasEnded = {}; const stopTogether = !(config && config.stopTogether === false); const result = { start: function (callback) { if (doneCount === animations.length) { callback && callback({ finished: true }); return; } animations.forEach((animation, idx) => { const cb = function (endResult) { hasEnded[idx] = true; doneCount++; if (doneCount === animations.length) { doneCount = 0; callback && callback(endResult); return; } if (!endResult.finished && stopTogether) { result.stop(); } }; if (!animation) { cb({ finished: true }); } else { animation.start(cb); } }); }, stop: function () { animations.forEach((animation, idx) => { !hasEnded[idx] && animation.stop(); hasEnded[idx] = true; }); }, reset: function () { animations.forEach((animation, idx) => { animation.reset(); hasEnded[idx] = false; doneCount = 0; }); }, _startNativeLoop: function () { throw new Error("Loops run using the native driver cannot contain Animated.parallel animations"); }, _isUsingNativeDriver: function () { return false; } }; return result; }; const delay = function (time) { return timing(new AnimatedValue(0), { toValue: 0, delay: time, duration: 0, useNativeDriver: false }); }; const stagger = function (time, animations) { return parallel(animations.map((animation, i) => { return sequence([delay(time * i), animation]); })); }; const loop = function (animation, { iterations = -1, resetBeforeIteration = true } = {}) { let isFinished = false; let iterationsSoFar = 0; return { start: function (callback) { const restart = function (result = { finished: true }) { if (isFinished || iterationsSoFar === iterations || result.finished === false) { callback && callback(result); } else { iterationsSoFar++; resetBeforeIteration && animation.reset(); animation.start(restart); } }; if (!animation || iterations === 0) { callback && callback({ finished: true }); } else { if (animation._isUsingNativeDriver()) { animation._startNativeLoop(iterations); } else { restart(); } } }, stop: function () { isFinished = true; animation.stop(); }, reset: function () { iterationsSoFar = 0; isFinished = false; animation.reset(); }, _startNativeLoop: function () { throw new Error("Loops run using the native driver cannot contain Animated.loop animations"); }, _isUsingNativeDriver: function () { return animation._isUsingNativeDriver(); } }; }; function forkEvent(event2, listener) { if (!event2) { return listener; } else if (event2 instanceof AnimatedEvent) { event2.__addListener(listener); return event2; } else { return (...args) => { typeof event2 === "function" && event2(...args); listener(...args); }; } } function unforkEvent(event2, listener) { if (event2 && event2 instanceof AnimatedEvent) { event2.__removeListener(listener); } } const event = function (argMapping, config) { const animatedEvent = new AnimatedEvent(argMapping, config); if (animatedEvent.__isNative) { return animatedEvent; } else { return animatedEvent.__getHandler(); } }; const AnimatedImplementationExports = { /** * Standard value class for driving animations. Typically initialized with * `new Animated.Value(0);` * * See https://reactnative.dev/docs/animated#value */ Value: AnimatedValue, /** * 2D value class for driving 2D animations, such as pan gestures. * * See https://reactnative.dev/docs/animatedvaluexy */ ValueXY: AnimatedValueXY, /** * Value class for driving color animations. */ Color: AnimatedColor, /** * Exported to use the Interpolation type in flow. * * See https://reactnative.dev/docs/animated#interpolation */ Interpolation: AnimatedInterpolation, /** * Exported for ease of type checking. All animated values derive from this * class. * * See https://reactnative.dev/docs/animated#node */ Node: AnimatedNode, /** * Animates a value from an initial velocity to zero based on a decay * coefficient. * * See https://reactnative.dev/docs/animated#decay */ decay, /** * Animates a value along a timed easing curve. The Easing module has tons of * predefined curves, or you can use your own function. * * See https://reactnative.dev/docs/animated#timing */ timing, /** * Animates a value according to an analytical spring model based on * damped harmonic oscillation. * * See https://reactnative.dev/docs/animated#spring */ spring, /** * Creates a new Animated value composed from two Animated values added * together. * * See https://reactnative.dev/docs/animated#add */ add, /** * Creates a new Animated value composed by subtracting the second Animated * value from the first Animated value. * * See https://reactnative.dev/docs/animated#subtract */ subtract, /** * Creates a new Animated value composed by dividing the first Animated value * by the second Animated value. * * See https://reactnative.dev/docs/animated#divide */ divide, /** * Creates a new Animated value composed from two Animated values multiplied * together. * * See https://reactnative.dev/docs/animated#multiply */ multiply, /** * Creates a new Animated value that is the (non-negative) modulo of the * provided Animated value. * * See https://reactnative.dev/docs/animated#modulo */ modulo, /** * Create a new Animated value that is limited between 2 values. It uses the * difference between the last value so even if the value is far from the * bounds it will start changing when the value starts getting closer again. * * See https://reactnative.dev/docs/animated#diffclamp */ diffClamp, /** * Starts an animation after the given delay. * * See https://reactnative.dev/docs/animated#delay */ delay, /** * Starts an array of animations in order, waiting for each to complete * before starting the next. If the current running animation is stopped, no * following animations will be started. * * See https://reactnative.dev/docs/animated#sequence */ sequence, /** * Starts an array of animations all at the same time. By default, if one * of the animations is stopped, they will all be stopped. You can override * this with the `stopTogether` flag. * * See https://reactnative.dev/docs/animated#parallel */ parallel, /** * Array of animations may run in parallel (overlap), but are started in * sequence with successive delays. Nice for doing trailing effects. * * See https://reactnative.dev/docs/animated#stagger */ stagger, /** * Loops a given animation continuously, so that each time it reaches the * end, it resets and begins again from the start. * * See https://reactnative.dev/docs/animated#loop */ loop, /** * Takes an array of mappings and extracts values from each arg accordingly, * then calls `setValue` on the mapped outputs. * * See https://reactnative.dev/docs/animated#event */ event, /** * Make any React component Animatable. Used to create `Animated.View`, etc. * * See https://reactnative.dev/docs/animated#createanimatedcomponent */ createAnimatedComponent, /** * Imperative API to attach an animated value to an event on a view. Prefer * using `Animated.event` with `useNativeDrive: true` if possible. * * See https://reactnative.dev/docs/animated#attachnativeevent */ attachNativeEvent, /** * Advanced imperative API for snooping on animated events that are passed in * through props. Use values directly where possible. * * See https://reactnative.dev/docs/animated#forkevent */ forkEvent, unforkEvent, /** * Expose Event class, so it can be used as a type for type checkers. */ Event: AnimatedEvent }; var AnimatedImplementation_default = AnimatedImplementationExports; export { AnimatedImplementationExports as AnimatedImplementation, AnimatedImplementationExports, AnimatedImplementation_default as default }; //# sourceMappingURL=AnimatedImplementation.mjs.map