@tamagui/react-native-web-lite
Version:
React Native for Web
124 lines (123 loc) • 3.88 kB
JavaScript
;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all) __defProp(target, name, {
get: all[name],
enumerable: true
});
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, {
get: () => from[key],
enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable
});
}
return to;
};
var __toCommonJS = mod => __copyProps(__defProp({}, "__esModule", {
value: true
}), mod);
var bezier_exports = {};
__export(bezier_exports, {
bezier: () => bezier,
default: () => bezier_default
});
module.exports = __toCommonJS(bezier_exports);
const NEWTON_ITERATIONS = 4;
const NEWTON_MIN_SLOPE = 1e-3;
const SUBDIVISION_PRECISION = 1e-7;
const SUBDIVISION_MAX_ITERATIONS = 10;
const kSplineTableSize = 11;
const kSampleStepSize = 1 / (kSplineTableSize - 1);
const float32ArraySupported = typeof Float32Array === "function";
function A(aA1, aA2) {
return 1 - 3 * aA2 + 3 * aA1;
}
function B(aA1, aA2) {
return 3 * aA2 - 6 * aA1;
}
function C(aA1) {
return 3 * aA1;
}
function calcBezier(aT, aA1, aA2) {
return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT;
}
function getSlope(aT, aA1, aA2) {
return 3 * A(aA1, aA2) * aT * aT + 2 * B(aA1, aA2) * aT + C(aA1);
}
function binarySubdivide(aX, _aA, _aB, mX1, mX2) {
let currentX,
currentT,
i = 0,
aA = _aA,
aB = _aB;
do {
currentT = aA + (aB - aA) / 2;
currentX = calcBezier(currentT, mX1, mX2) - aX;
if (currentX > 0) {
aB = currentT;
} else {
aA = currentT;
}
} while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);
return currentT;
}
function newtonRaphsonIterate(aX, _aGuessT, mX1, mX2) {
let aGuessT = _aGuessT;
for (let i = 0; i < NEWTON_ITERATIONS; ++i) {
const currentSlope = getSlope(aGuessT, mX1, mX2);
if (currentSlope === 0) {
return aGuessT;
}
const currentX = calcBezier(aGuessT, mX1, mX2) - aX;
aGuessT -= currentX / currentSlope;
}
return aGuessT;
}
function bezier(mX1, mY1, mX2, mY2) {
if (!(mX1 >= 0 && mX1 <= 1 && mX2 >= 0 && mX2 <= 1)) {
throw new Error("bezier x values must be in [0, 1] range");
}
const sampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);
if (mX1 !== mY1 || mX2 !== mY2) {
for (let i = 0; i < kSplineTableSize; ++i) {
sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);
}
}
function getTForX(aX) {
let intervalStart = 0;
let currentSample = 1;
const lastSample = kSplineTableSize - 1;
for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) {
intervalStart += kSampleStepSize;
}
--currentSample;
const dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]);
const guessForT = intervalStart + dist * kSampleStepSize;
const initialSlope = getSlope(guessForT, mX1, mX2);
if (initialSlope >= NEWTON_MIN_SLOPE) {
return newtonRaphsonIterate(aX, guessForT, mX1, mX2);
} else if (initialSlope === 0) {
return guessForT;
} else {
return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);
}
}
return function BezierEasing(x) {
if (mX1 === mY1 && mX2 === mY2) {
return x;
}
if (x === 0) {
return 0;
}
if (x === 1) {
return 1;
}
return calcBezier(getTForX(x), mY1, mY2);
};
}
var bezier_default = bezier;