@tamagui/react-native-web-lite
Version:
React Native for Web
293 lines (268 loc) • 8.39 kB
JavaScript
/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @format
*/
'use strict'
import { AnimatedInterpolation } from './AnimatedInterpolation'
import { AnimatedWithChildren } from './AnimatedWithChildren'
import { InteractionManager } from '@tamagui/react-native-web-internals'
import { NativeAnimatedHelper } from '../NativeAnimatedHelper'
const NativeAnimatedAPI = NativeAnimatedHelper.API
/**
* Animated works by building a directed acyclic graph of dependencies
* transparently when you render your Animated components.
*
* new Animated.Value(0)
* .interpolate() .interpolate() new Animated.Value(1)
* opacity translateY scale
* style transform
* View#234 style
* View#123
*
* A) Top Down phase
* When an Animated.Value is updated, we recursively go down through this
* graph in order to find leaf nodes: the views that we flag as needing
* an update.
*
* B) Bottom Up phase
* When a view is flagged as needing an update, we recursively go back up
* in order to build the new value that it needs. The reason why we need
* this two-phases process is to deal with composite props such as
* transform which can receive values from multiple parents.
*/
function _flush(rootNode) {
const animatedStyles = new Set()
function findAnimatedStyles(node) {
/* $FlowFixMe[prop-missing] (>=0.68.0 site=react_native_fb) This comment
* suppresses an error found when Flow v0.68 was deployed. To see the error
* delete this comment and run Flow. */
if (typeof node.update === 'function') {
animatedStyles.add(node)
} else {
node.__getChildren().forEach(findAnimatedStyles)
}
}
findAnimatedStyles(rootNode)
// $FlowFixMe[prop-missing]
animatedStyles.forEach((animatedStyle) => animatedStyle.update())
}
/**
* Some operations are executed only on batch end, which is _mostly_ scheduled when
* Animated component props change. For some of the changes which require immediate execution
* (e.g. setValue), we create a separate batch in case none is scheduled.
*/
function _executeAsAnimatedBatch(id, operation) {
NativeAnimatedAPI.setWaitingForIdentifier(id)
operation()
NativeAnimatedAPI.unsetWaitingForIdentifier(id)
}
/**
* Standard value for driving animations. One `Animated.Value` can drive
* multiple properties in a synchronized fashion, but can only be driven by one
* mechanism at a time. Using a new mechanism (e.g. starting a new animation,
* or calling `setValue`) will stop any previous ones.
*
* See https://reactnative.dev/docs/animatedvalue
*/
class AnimatedValue extends AnimatedWithChildren {
_value
_startingValue
_offset
_animation
_tracking
constructor(value, config) {
super()
if (typeof value !== 'number') {
throw new Error('AnimatedValue: Attempting to set value to undefined')
}
this._startingValue = this._value = value
this._offset = 0
this._animation = null
if (config && config.useNativeDriver) {
this.__makeNative()
}
}
__detach() {
if (this.__isNative) {
NativeAnimatedAPI.getValue(this.__getNativeTag(), (value) => {
this._value = value - this._offset
})
}
this.stopAnimation()
super.__detach()
}
__getValue() {
return this._value + this._offset
}
/**
* Directly set the value. This will stop any animations running on the value
* and update all the bound properties.
*
* See https://reactnative.dev/docs/animatedvalue#setvalue
*/
setValue(value) {
if (this._animation) {
this._animation.stop()
this._animation = null
}
this._updateValue(
value,
!this.__isNative /* don't perform a flush for natively driven values */
)
if (this.__isNative) {
_executeAsAnimatedBatch(this.__getNativeTag().toString(), () =>
NativeAnimatedAPI.setAnimatedNodeValue(this.__getNativeTag(), value)
)
}
}
/**
* Sets an offset that is applied on top of whatever value is set, whether via
* `setValue`, an animation, or `Animated.event`. Useful for compensating
* things like the start of a pan gesture.
*
* See https://reactnative.dev/docs/animatedvalue#setoffset
*/
setOffset(offset) {
this._offset = offset
if (this.__isNative) {
NativeAnimatedAPI.setAnimatedNodeOffset(this.__getNativeTag(), offset)
}
}
/**
* Merges the offset value into the base value and resets the offset to zero.
* The final output of the value is unchanged.
*
* See https://reactnative.dev/docs/animatedvalue#flattenoffset
*/
flattenOffset() {
this._value += this._offset
this._offset = 0
if (this.__isNative) {
NativeAnimatedAPI.flattenAnimatedNodeOffset(this.__getNativeTag())
}
}
/**
* Sets the offset value to the base value, and resets the base value to zero.
* The final output of the value is unchanged.
*
* See https://reactnative.dev/docs/animatedvalue#extractoffset
*/
extractOffset() {
this._offset += this._value
this._value = 0
if (this.__isNative) {
NativeAnimatedAPI.extractAnimatedNodeOffset(this.__getNativeTag())
}
}
/**
* Stops any running animation or tracking. `callback` is invoked with the
* final value after stopping the animation, which is useful for updating
* state to match the animation position with layout.
*
* See https://reactnative.dev/docs/animatedvalue#stopanimation
*/
stopAnimation(callback) {
this.stopTracking()
this._animation && this._animation.stop()
this._animation = null
if (callback) {
if (this.__isNative) {
NativeAnimatedAPI.getValue(this.__getNativeTag(), callback)
} else {
callback(this.__getValue())
}
}
}
/**
* Stops any animation and resets the value to its original.
*
* See https://reactnative.dev/docs/animatedvalue#resetanimation
*/
resetAnimation(callback) {
this.stopAnimation(callback)
this._value = this._startingValue
if (this.__isNative) {
NativeAnimatedAPI.setAnimatedNodeValue(this.__getNativeTag(), this._startingValue)
}
}
__onAnimatedValueUpdateReceived(value) {
this._updateValue(value, false /*flush*/)
}
/**
* Interpolates the value before updating the property, e.g. mapping 0-1 to
* 0-10.
*/
interpolate(config) {
return new AnimatedInterpolation(this, config)
}
/**
* Typically only used internally, but could be used by a custom Animation
* class.
*
* See https://reactnative.dev/docs/animatedvalue#animate
*/
animate(animation, callback) {
let handle = null
if (animation.__isInteraction) {
handle = InteractionManager.createInteractionHandle()
}
const previousAnimation = this._animation
this._animation && this._animation.stop()
this._animation = animation
animation.start(
this._value,
(value) => {
// Natively driven animations will never call into that callback
this._updateValue(value, true /* flush */)
},
(result) => {
this._animation = null
if (handle !== null) {
InteractionManager.clearInteractionHandle(handle)
}
callback && callback(result)
},
previousAnimation,
this
)
}
/**
* Typically only used internally.
*/
stopTracking() {
this._tracking && this._tracking.__detach()
this._tracking = null
}
/**
* Typically only used internally.
*/
track(tracking) {
this.stopTracking()
this._tracking = tracking
// Make sure that the tracking animation starts executing
this._tracking && this._tracking.update()
}
_updateValue(value, flush) {
if (value === undefined) {
throw new Error('AnimatedValue: Attempting to set value to undefined')
}
this._value = value
if (flush) {
_flush(this)
}
super.__callListeners(this.__getValue())
}
__getNativeConfig() {
return {
type: 'value',
value: this._value,
offset: this._offset,
}
}
}
export { AnimatedValue }
export default AnimatedValue